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Weapon Test Chamber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #144 | 2.568 | 2.733 |
Was there a sense of progression? | #149 | 2.129 | 2.267 |
Did the game align well with the task? | #153 | 2.568 | 2.733 |
Overall | #158 | 2.342 | 2.493 |
Did the secondary mechanic complement the core mechanic well? | #159 | 2.192 | 2.333 |
How well implemented was the core mechanic? | #172 | 2.254 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
float
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
i'm a guy
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
Well done mechanics, I hope you make it so I can see you continue to develop this, with a bit more work it can be really addicting.
I wouldn't count yourself out yet! Even with the bug in the web build, you hit the criteria well and you'll hopefully have chances later to add art and polish.
Cool concept! If you continue to work on it, you might want to add some detail to the floor or the background to give visual feedback that the player is moving around in the level (since the level is bigger than one screen, and the camera follows the player). On the (Linux) desktop version I sometimes had to click the weapon to discard multiple times before it worked (not game breaking but would be nice to fix).
I love the idea of constantly switching weapon and I hope you make it to other round. Could use some polishing like art and sound but great mechanics.
This is a great prototype! well done
It felt nice, do some polishing and this will be awesome! :D
I liked it
Hm. For some reason I cant discard weapon. It's a shame, I was very interested in chainsaw )
i love when a bug is found after the deadline 👍
it may be a web build issue