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Baldies Farm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #133 | 2.722 | 2.722 |
Did the game align well with the task? | #137 | 2.889 | 2.889 |
How well implemented was the core mechanic? | #150 | 2.611 | 2.611 |
Overall | #152 | 2.433 | 2.433 |
Did the secondary mechanic complement the core mechanic well? | #156 | 2.222 | 2.222 |
Was there a sense of progression? | #179 | 1.722 | 1.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Duck
Which game engine did you use?
GDevelop
What are your pronouns so I know how to refer to you in the videos?
Buddy and Mate
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
I LOVED the art and music for the game, its so cute! It took me longer than I would like to admit to figure out I had to enter the house before the game began. Some of the mechanics could be a little finicky and the movement wasn't always smooth but overall I had a great time.
Shooting and rebuilding are good mechanics that compliment each other in this game. Side note, I liked the art a lot.
Not sure what the secondary mechanic was for this one,
Nice music, I liked the first part where you had to get the stuff from your house, very cute.
Farming + Shooting game can be a very cool combination.
Very cool art and animations! Fun game, well done!
Very spooky aliens )))
Got the alien and fixed the fence!! Pretty fun game!
This game concept really interested me; I didn't fully understand the mechanics, but I managed to kill one of the aliens! I didn't see any other ones spawn though.
The construction mechanic was also nice, although I didn't get to use it much - I just replaced one of the gates that were broken. This concept would be cool to see expanded on!
Also, I loved the animation at the start!
The game seems interesting, but I was confused what the mechanics were and what the goal was.