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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
The mechanics, shooting and healing worked pretty well together. Deciding when to freeze and for how long in order to heal is a novel idea. I think the game has a lot of potential. I think it could use a bit of polish as well to make things run smoother to better demonstrate the mechanics you implemented. But it's a good start.
After retrying the game it decided to work, no clue what has changed since the latest update is from before trying to play it, oh well. It was rather bare bones and the enemies kept getting stuck as their pathfinding is probably just move towards the player. Also the player could go into negative integers and it wasn't some one off as it happened every time. The trees also were so large they blocked the enemies and the player's movement.
I like the secondary mechanic. The inability to move is a huge risk but it can pay off if you get enough healing. Could be fun to expand :)
pretty cool concept attack as the core and heals you but freezes you as the "payment" to get your self healed
nice work man!
This is a great prototype. I can't seem to get the healing/freezing (assuming this is the 2nd mechanic) otherwise, fun to play!
i think when you press the button it freezes your character and slowly heals you
i was also confused at first but after seeing the health bar it goes up
The game is borked, may or may not be your fault as it tries to access some raytracing.cpp function that doesn't exist.
If you download the console version, it seems to work fine.