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A jam submission

Below dark watersView game page

Submitted by spadeship — 2 hours, 48 minutes before the deadline
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Below dark waters's itch.io page

Results

CriteriaRankScore*Raw Score
Was the game free from bugs#183.7034.000
Was the game well balanced#212.9833.222
Overall#252.8913.122
Would you come back to this game again and again#262.3152.500
Should this entry qualify for the next round?#262.7262.944
How fun was the game#262.7262.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine Used?
Gdevelop

Do you want to be considered for the wildcard if you miss the cut?
Yes

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Comments

Submitted

This is really well made, you expressed a lot with such a low resolution (which I am aware is not easy to do).

Submitted

side note, a really like the idea of attacking with the back of the sub. Its unique and adds extra challenge. 10/10

Submitted

I had fun with this on stream. I think the movement felt fluid and intuitive. I like the dual use of movement also being my method of attacking. I think the game is a little easy for folks who want to camp out at the very top or bottom of the screen, but it's good to make the game beatable for anybody. Great work.

Developer

Thanks for streaming my game! I was hoping to make the boss attack from all sides, leaving no room for the player to hideout. But sadly, I couldn't do so. Anyways, thanks again for playing and your valuable feedback :)

Submitted

Simple but well executed! Took me a little bit to figure out what I had to do to damage the boss, as I thought the noise indicated I was getting damaged at first, but I got it in the end! I do wish the boss had a second phase or something similar to that, even if it was something like increased frequency of attacks, to keep me a bit more on edge.

Developer

Thanks for playing and the feedback!

Submitted

Simple, but really fun! I really like the the dynamic speed based on cursor distance, that just felt good. Nice work!

Developer(+1)

Thanks for playing :)

Submitted

Very compact and straight forward boss battle, genius usage of the submarine to deal damage. the pixels of purple blood were also satisfying to see to get feedback for when damaging the boss. A battle of attrition!

on stream: https://www.youtube.com/watch?v=cSUIomK5BB0 2:10:00

Developer(+1)

Thanks for playing and the feedback!

Submitted

I enjoyed playing this fun little game. The blood effect from cutting into the boss was a nice touch and provided good feedback during gameplay. I suggest adding a bit more variety to the boss's attack patterns as it could greatly enhance the overall experience. Overall, good job on the game!

Developer

Thanks for playing! Yeah, the boss could have been difficult though.

Submitted

The pixel-perfect art is pretty good, as well as the control system. The atmosphere is also really nice, it was a little simple though.

Developer

Thanks :D

Submitted

really fun actually to drag my submarine around! easy boss fight but enjoyable nonetheless!

Developer

Thanks a lot!

Submitted

Fun idea ! It was a bit hard at first to understand where the hitbox of the fish stopped and the hitbox of the blade started but I once I got it I cut that octopus to victory ! Also I really liked the blue ink coming out when I dealt damage, that was a nice touch. Well done!

Developer

I'm glad you liked it :)

Submitted

I think it's an interesting way to fight a boss and I like the artwork

Developer

Thanks :D

Submitted

Took me a second to realize that the health bar was for the boss and I could attack once it stopped!  Once I got used to the pace of it it was pretty fun.  More variety from the boss could have been nice but what you had was solid.

Developer

An octopus icon near the heath bar could have helped it lol. Varied attack patterns would have been nice. But sadly I was busy the whole week. Thanks for playing :D

Submitted

Cool concept.  Wouldn't have thought of using the blade as a weapon.  With no music, it was lacking a little bit that made it feel "boss-ish".  But that isn't really the focus of this round, so no worries there.  All around, a good entry.  Nice job.

Developer

Thanks:) I thought of adding a taser, but the blade gave more visual feedback lol.

Submitted

The movement took a little getting used to, it provided a fun challenge. Only problem I have is that it felt a little short, another phase or two would have been awesome.

Developer

Thanks for playing!