This is really well made, you expressed a lot with such a low resolution (which I am aware is not easy to do).
Play game
Below dark waters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game free from bugs | #18 | 3.703 | 4.000 |
Was the game well balanced | #21 | 2.983 | 3.222 |
Overall | #25 | 2.891 | 3.122 |
Would you come back to this game again and again | #26 | 2.315 | 2.500 |
Should this entry qualify for the next round? | #26 | 2.726 | 2.944 |
How fun was the game | #26 | 2.726 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
Gdevelop
Do you want to be considered for the wildcard if you miss the cut?
Yes
Comments
I had fun with this on stream. I think the movement felt fluid and intuitive. I like the dual use of movement also being my method of attacking. I think the game is a little easy for folks who want to camp out at the very top or bottom of the screen, but it's good to make the game beatable for anybody. Great work.
Simple but well executed! Took me a little bit to figure out what I had to do to damage the boss, as I thought the noise indicated I was getting damaged at first, but I got it in the end! I do wish the boss had a second phase or something similar to that, even if it was something like increased frequency of attacks, to keep me a bit more on edge.
Simple, but really fun! I really like the the dynamic speed based on cursor distance, that just felt good. Nice work!
Very compact and straight forward boss battle, genius usage of the submarine to deal damage. the pixels of purple blood were also satisfying to see to get feedback for when damaging the boss. A battle of attrition!
on stream: https://www.youtube.com/watch?v=cSUIomK5BB0 2:10:00
I enjoyed playing this fun little game. The blood effect from cutting into the boss was a nice touch and provided good feedback during gameplay. I suggest adding a bit more variety to the boss's attack patterns as it could greatly enhance the overall experience. Overall, good job on the game!
The pixel-perfect art is pretty good, as well as the control system. The atmosphere is also really nice, it was a little simple though.
really fun actually to drag my submarine around! easy boss fight but enjoyable nonetheless!
Fun idea ! It was a bit hard at first to understand where the hitbox of the fish stopped and the hitbox of the blade started but I once I got it I cut that octopus to victory ! Also I really liked the blue ink coming out when I dealt damage, that was a nice touch. Well done!
I think it's an interesting way to fight a boss and I like the artwork
Took me a second to realize that the health bar was for the boss and I could attack once it stopped! Once I got used to the pace of it it was pretty fun. More variety from the boss could have been nice but what you had was solid.
The movement took a little getting used to, it provided a fun challenge. Only problem I have is that it felt a little short, another phase or two would have been awesome.
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