Loved it, great game and great genre mashing took a while to load on my slow internet but that's kinda my internet's problem, idk why i mentioned it anyways great game, great job :)
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Dungeon's Delight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Genre Incompatibility | #8 | 3.952 | 3.952 |
Theme | #9 | 3.762 | 3.762 |
Overall | #10 | 3.857 | 3.857 |
Cohesion | #14 | 3.714 | 3.714 |
Audio | #15 | 3.524 | 3.524 |
Visuals | #18 | 3.714 | 3.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Chosen genres
Rogulelike Dungeon Crawler + Cooking Sim
What was the size of your team?
5
How did you incorporate the theme?
We REUSE enemy corpses for delightful dishes!
Resources used
Brackey's AudioManager, Navmesh Components(https://github.com/Unity-Technologies/NavMeshComponents), and misc sound assets labeled in credits
Comments
Very interesting genre mesh :D first time i tryed to play it didnt load, looks like i just had to wait a bit longer :D
Excellent game! Nice idea, great execution and pretty polished. Congrats!
Great mix of genres, loved how the theme was applied and the balance between healing and serving food :)
Definitely my favorite game of the whole game jam! :)
I was able to hit the enemies the enemies through the walls and they could do it too and it was easy to trick the AI near the border of the walls and the enemies were also stacking in a corner even though there was no entrance and I was just behind the wall separating them from me. Kiting was also very effective against them.
Aside from that the gameplay is awesome! I definitely think you can expand on it and make a something more serious.
Ohhh that's exactly the same problem I had on my own project (on Godot though) for this game jam so I totally get it!
The moment a collision is modified on a navmesh that is set in stone everything goes wrong! ^^ You'll need some custom logic then. One way to enhance it a little bit is to make the enemies slide in the narrow entrances with path finding is to use sphere collision shapes.
For kiting a simple solution (until there is a better one fitting your game) would be to make then run a little faster than the player so that you can go back to them while they enter the retreat state.
This was an excellent combination of genres. I am not very familiar with these isometric dungeon crawler games, but I knew the basics of their combat and you certainly did a good job on that. The sound effects and music were both great - I was amazed by the music transition when entering and leaving the dungeon. Unfortunately, due to my lack of experience in that genre, I never survived long enough to bring any food back into the cafe, but I had a lot of fun playing what I did.
As for feedback, I noted that you could sometimes hit enemies through walls. Also, I think that my dungeon was generated a little off (or it could just be the camera angle) as I saw a gap that I could not fit through. But it was indeed a unique combination of making food by killing monsters. I know that these games usually do have a sort of mouse mashing combat where you just end up spamming the mouse click to attack, but I wondered whether the enemies had a bit too much health than necessary. Although, this may be a normal level of difficulty for these games; I am not certain on that as I have not spent much time on them.
Overall, it was a fun experience, even if I lacked the skill to see things through to the end. Well done!
Very cool, but it was hiding my mouse and that became a pain :(
This game is freakin awesome!!! Really cool idea that was very well done (cooking pun!) xD I love the art and sound design when you enter/exit the dungeon/restaurant was fantastic. Character design was great too!! Super impressive work!! :D
Very cool concept, seems like it has a solid use of multiple genres and they incorporate well together!
This game was a delight to play.
I had a smile the entire time, absolutely loved the humor with enemies being food.
Genre mash was smooth, with the change in music, minigames and even the art being "lighter" in the cooking part of it.
As a feedback, if you're going to work on this after the jam.
Using escape when inside minigames/menus bug things out.
Way cool idea!
I love the shift in music from the back of the store to the front really brings the whole thing together
Great work!
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