Play game
Lurking in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #21 | 4.491 | 4.491 |
Overall | #43 | 4.400 | 4.400 |
Originality | #114 | 4.396 | 4.396 |
Adherence to the Theme | #293 | 4.314 | 4.314 |
Ranked from 159 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
groovies got their groove on
B)
This was horrifying, such an ominous atmosphere! Very interesting take on the theme, and much more challenging and fun than I would have suspected! Great job!
One Big full pixel heart for you guys! I hope this game gets to Nintendo Switch ! love the art the colors and how monsters have purple eyes ,gameplay is very interesting and the sounds are not annoying but just pleasantly "Scary" enough. Looking forward for more levels
Thank you for the kind words Layal and for enjoying our pleasantly scary game <3
Hey, came here because you left a comment in my game: https://itch.io/jam/gmtk-2019/rate/461692. I managed to finish the game, and I must say that it's a pity that the game finishes in the 6th level, because in there is when I started to strategize with both moving in the dark and luring the enemies with the torch. It's a pretty simple but beautifully executed concept. Congrats to the team!
Thank you for playing our game!
We were actually worried about making a big filler level so instead we chose to spend our time on making varied introduction levels. So you're right! The next step would have been to make bigger open spaces with more complexity.
Thank you for your feedback!
I love it! It's so tense and weird (in a good way), I got a couple of jumpscares on my playthrough.
The mechanics work in a lovely way, this definitely has the perfect balance between suspense and exploration. Definitely in my top 10 this jam.
The art is superb too. Colors are great, the screens look rich yet simple. It's a great art direction overall.
Thank you so much, really glad to hear that from the artist himself.
Just at the start the game grabs you, first the ambience then it tells you to press spacebar. You do it, and the light appears and the game is there. Man, that's such an elegant way to present the mechanic, seriously. And it extends to the art assets, and specially the level progress screen. So nice, compact, and elegant!
The artist side of me is appeased. The animator side of me would like the feel of the movement animations and direction change to be a little less sluggish, but the artstyle still carries it through with no problems!
The game can certainly catch you if you get too into it while running from a monster and fall into some spikes. The scream startled me, hahahah. Though i'm not the bravest person around, i do think it means the atmosphere is good, hahaha.
Also really liked how you implemented that the floor can have multiple monsters. Got trapped between those two.
Overall, outstanding!
One other small thing: I actually thought that when a level lighted up, it was because i was going into that level, not that it was done. Foolish of me in hindsight, but it does mean i ended up expecting one more level and felt a bit anticlimatic, hehe.
Thank you for your feedback! I'm glad you enjoyed it.
You may have a point about the levels lighting up, I never thought about it that way!
Looks and sounds great. Fun at first but the levels can get repetitive.
Yeah I feel ya. We tried our best to look for more creative twists and set ups with the mechanics we designed but it was pretty difficult. Thanks for the feedback though.
loved it man, godot 4tw
Spectacularly sharp, in its artistic design and implementation all around! I'd like to do the developers a service by pointing out what truly shines about this game, and why you should try it out!
-Clear communication of scope: with the first level being fairly short to complete, then showing one flame in the tower, the player can understand just how much time they're committing to! Short and satisfying!
- Lovely artistic choices! Being a bit of a puzzle/dungeon crawler hybrid that also hedges on wordless tutorials, it's clear how effective the imagery works when the gameplay components are so affordable!
- Healthy lenience in the gameplay keeps anxiety and intrigue in a playful balance! e.g. being able to spot the corners of tiles by rotating the light, flickering the light to gradually scour an unfamiliar area safely, quick respawns meant I could experiment with the game's silent rules with no frustration!
- The game takes its most basic concept and runs the full course: I can see exactly what I subjectively enjoy about this design, and I am ready to be excited for any extensions of it! I could say all of the points above with zero hesitation!
Whether this game continues to grow or remains a solid jam entry, it's a significant and memorable experience for me! Awesome job!
Thank you for the detailed response! I'm quite speechless since this is probably the most insightful review I've seen so far!
I wish I could 5-star *your* review!
No problem at all! In agreement with the other comments, there's a whole lot of greatness in this deceptively small package! It's worth all of the discussion!
Best of luck moving forward!!
Truly unique and nice artstyle. I had fun playing it all the way through. You should definitely work this through and release it as a complete game, add different enemies, traps, mechanics. Nicely done!
Thank you for the kind reply!
If we decide to release it as a full game, we already have a lot of cool ideas and suggestions on how to expand it!
Thank you for trying our game!
Very fun game, and genuinely scary!
Thanks WK <3
Really well polished. I got scared a couple of time. The mechanic is interesting and works well.
I had only one technical hiccup, sometimes the movement and light jitter a lot.
Thank you for the kind reply!
Would it be possible to know which platform you had the issues on and more specifics? We haven't had any such hiccups so far so details would be nice!
I play on a recent Mac Mini. Here a video of the issue.
https://www.youtube.com/watch?v=ztfvVE3pK3M&feature=youtu.be
Thank you for the video! I'll make sure to look into it, it seems it might be a platform issue.
The mac version was exported with the stable release instead of the latest experimental used for windows, so I'll try using the experimental editor to make another build.
That was fun, great game!
Really good game! amazing art n nice to see someone using Godot too
Clever and fitting concept and the atmosphere was very well-made, those monsters creeped me out big time!
Thank you for the kind feedback I'm glad you enjoyed it!
We haven't worked on a horror game before so it was challenging and fun to figure out!
The screams scared the heck out of me! It looks awesome and plays awesome as well! I didn't feel like I needed to turn off the candle, except, in the tutorial. I had to run few levels multiple times, so I could beat them, so it was a bit changing also. I think this is a good, solid game!
Thank you for the positive feedback!
We tried to design the levels to encourage certain behaviour but it's possible to not use the candle as intended!
It'll lead to a messy playthrough but it's doable still XD
Nice graphics!
Thank you for the kind comment!
Let me know if you also submitted a game and you'd like me to try it out!
If you like dogs and pre rendered 3D, here it is haha It's browser playable
https://itch.io/jam/gmtk-2019/rate/462457
This game looks really nice! Would work as a mobile game imo.
Thank you for the positive feedback!
And yes you're right it would work as a mobile game, that's a great idea
My biggest surprise is not seeing only praise in the comments. Seriously, Amazing game! a simple concept, captures theme quite well, FUN, clever and even pretty and polished. I can see the argument that there wasn't that many level, but with the limited time, I much appreciate the complete & polished package you delivered.
Best one so far for me! Good job.
Thank you! We appreciate the positive feedback! I'm glad you liked it!
Did you submit a game? I'd love it play it too
I did, Dodgeball Fantasy
https://itch.io/jam/gmtk-2019/rate/463874
Nothing like yours but I think its nice! Mine does have a bug, so I suggest the fix version (same game).
Thanks
Very nicely done! I like how you used dual-purpose design with the candle - it allows you to see, but also makes others see you (which you can use to lure them into traps).
Seeing in one direction isn't new, but seeing only one tile at a time is something I personally haven't seen, so very cool take on the jam's theme - it really engages the spacial orientation, and I think it can have a lot of potential in making the player feel completely lost if the levels get just a bit bigger. I could easily imagine having an intricate plan on how to lure a monster into spikes, only to accidentally encounter another, reach a dead end, then running into the spikes I wanted to lute the monster to in the first place! (On that note, bigger open spaces could make really great use of this mechanic after the more basic corridor levels)
Overall, great work! 5/5 on all counts.
Thank you for you feedback!
Those are great comments too! We wanted to make smaller levels so the jam version can be solid and polished, so we tried to avoid open spaces, but what you're saying is spot-on! If we do an expanded version then that's probably the first thing we'll be exploring.
Thanks again for you playing!