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Joly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1663 | 3.260 | 3.260 |
Presentation | #4007 | 2.221 | 2.221 |
Overall | #4150 | 2.153 | 2.153 |
Fun | #4793 | 1.733 | 1.733 |
Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
hitting with other characters drives the player character out of control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
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Comments
Very interesting and creative game! I wish I could move on my own rather than drift about randomly but I guess that is what makes the game "out of control" ?
It's very unique but I think you need to have clearer instructions of how the game works.
the squid face, i dont understand it really well
Now this is what i call out of control!
Greate game!
I think you've really got the theme down to a tee, I didn't feel in control at all, though I like the style and I hope if you work on this in future there would be some sound and perhaps a little more explanation in-game to go with it :)
Nice Game, not sure how to play though. Too out of control for me.
Nice game! I really enjoyed the out-of-control feel. Well done!
You shouldn't really be submitting this game again, but okay....
Fits to theme this year but I think the tentacles could be a little more fast to unfold. The octopus face is really funny hahaha
Out of control indeed, absolutely no idea how to even get to the target. It seems it's just do random stuff until you get close to a target and spam T as fast as you can before you die.
too much out of Control felt like you didnt have any Control at all i did not really under stand what i should do either
too much out of Control felt like you didnt have any Control at all i did not really under stand what i should do either
I agree with @alion8me it is hard to understand, I think a tutorial would really benefit this game. Here's my game https://itch.io/jam/gmtk-2020/rate/697413 tell me what you think :)
I felt like I didn't understand how to play this one, I couldn't figure out how movement worked. The way I played it made player input feel unimportant.
Interesting idea that fits the theme, but maybe a little too well. You have so little control over what happens it's mostly luck based. It's a nice idea, but struggles the way it was executed.
Yeah the controls on this one were very wonky, it was very hard to really do anything. It fits the theme but the user experience could be improved.
Definitely fits the theme, perhaps a little too well. Hard to really go anywhere without getting lucky. I think with a couple more actions you can do this could be great!
The controls are very confusing, and I'm not really sure what my goal is, so it's hard to give accurate feedback.
Didn't really understand what I was trying to achieve here? Was just pressing and holding the T key