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A jam submission

ObstacontrolView game page

An obstacle run game where you are in control of the obstacle, or are you....?
Submitted by zinGa - Elzinga Games (@ElzingaGames) — 3 hours, 44 minutes before the deadline
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Obstacontrol's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17343.1623.162
Fun#27232.5442.544
Overall#27552.6472.647
Originality#33752.5882.588

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Obstacontrol is an obstacle run game where you are in control of the obstacles, or are you....? The player's remote control gets broken in which all obstacles and objects behave differently.. Pass each obstacles and reach the end.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Things I liked:

I know you didn't create the art yourself, but the aesthetic was super cool, combining the viking imagery with more modern elements created an intriguing disconnect. As other people have mentioned, the forgiving collision for some elements was a godsend, particularly given the floaty controls. I don't quite know exactly how you managed the transition from falling into the pit to landing back on the platform, but it's easily one of the smoothest, cleanest ways I've ever seen that particular transition done.

Potential areas for improvement:

Some of this is probably already in the post-jam version, but I played the WebGL build so I didn't see it. I found the controls too floaty-- if you gave the character just a little more weight so that they came to a stop faster when moving laterally, it would make the game much more manageable. I didn't fully understand your main mechanic involving the button; it didn't really feel any different after the button supposedly broke. I feel like if you gave the button a larger function controlling the obstacles (such as reversing the direction of moving pillars) and incorporated that into the level design, your game would feel more unique and fun to play.

Overall:

The first jam as a solo developer is always hard, and I'm glad to see that you've taken to the challenge with gusto. I'm glad I was able to find this game, I think with a little more polish it could be very fun and interesting. Good luck on your next game, and I'm sure you'll be a valuable asset to whichever team you join!

Submitted

The best thing about this game that really saves from getting mad at being killed by snow rocks is the fact that they don't kill you if you barely touched them, only if they smash the character. Not sure if this is intentional or not, but if it is, my appreciation for saving my nerves ahah. I mention that because many games kill instantly from a smallest touch (including mine, though), but not yours. The game itself is interesting, although I'm not sure what is the purpose of F besides opening the doors. At first I thought I don't like the fixed camera, but then realized it was a linear level design, so it was fine. Overall, liked it!

Submitted

It's a very fun idea and I also loved the visuals a lot. Good job!

Submitted

This game is very cool! the art style is very cool, and the concept is very clever! Rated! Please check out my game too :D

Submitted(+1)

Neat game! The visuals were nice and I liked the gameplay, but as someone else said in the comments here, I wish the remote mechanic was more fleshed out. Maybe you could have it so the player could use the remote to turn certain objects on and off whenever the player wants. Overall I liked it a lot, keep it up!

Developer

Thanks for also checking out my game and the feedback !

Submitted(+1)

nice art! I had fun playing this! 

Developer

Thanks for playing! Also played and rated yours, great game :D

Submitted(+1)

Cool game! Theres definitely some tricks to getting past these levels. The differences between levels are great, to keep the style of play changing.

Developer(+1)

Thanks for also checking out my game!

Submitted(+1)

Oh this is cool!  Good job working with 3d platforming movement and  various hazards and obstacles! Congrats on submitting such an awesome lowpoly game to the jam~ please check out mine if you haven't :D

Developer

Also played and rated your game :D Check my comment on the page

Submitted(+1)

I like the art but the RC mechanic does not seem much different than a standard platforming game with obstacles. would like to have seen the theme and mechanics more integrated with something to do with the cool art!

Submitted(+1)

Nice game!

Developer

Thanks! Also played and rated yours ;) Great game!

Viewing comments 30 to 21 of 30 · Next page · Last page