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sky caves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #362 | 3.909 | 3.909 |
Presentation | #561 | 3.848 | 3.848 |
Overall | #878 | 3.409 | 3.409 |
Fun | #1233 | 3.136 | 3.136 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The physics of the player (walking, jumping) affects the rotation of the level. Kind of like a mouse in a wheel, but the wheel is a sky cave. So you don't really have much control of how the level moves.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Good game. Really liked the art style. I found myself locked into corners more often and maybe some other powerup to reset the layout will go a long way. Overall well done!
Very charming game, the art and the music set a very specific mood and atmosphere that is just nice! The gameplay is interesting, jumping around in the spinning world is very fun however I feel like the primary reason for the game being as hard as it is, comes from the unpredictability of the camera rotation, I found myself never really quite certain of how or where the camera would rotate to which lead me to jumping into places I didn't really expect to go in! I think also the spikes may have too large hitboxes? I found myself dying quite frequently but I was uncertain if I had actually touched them or not.
I think with a little bit more love this could turn into something really awesome, great work! :)
Really fun game, extremely well done!
It was fun! But I suck at games and couldn't get past the 3rd level. Great work Julia 😀
I was taken to the days where I was trying to move the camera on PS1 games using my neck instead of the dualshock controller... My neck still hurts while typing this, and I am slightly dizzy...
when playing game Jams, I always try to see what happens if I do this, will it break if I do that? Are their collisions as messy as mine, something that is great to do even in commercial games.
but here.... oh no! I dreaded stepping on the spikes after my head was dislocated from my shoulders and my eyes were red from blood...
And to be honest, when marking the "Fun" category, my body was saying: WHAT ARE YOU DOING?? THIS WAS NOT FUN AT ALL!
solid submission, the music and art try to balance out the excruciating pain, and you feel somewhat okay playing again :D ( I still suffered, I will be sending my medication bill to you shortly)
Nice effect on how the tiles work. Good stuff!
Such a clever idea! I think the spinning is a little bit off sometimes (maybe a bug or something?), which makes it a bit harder than it seems to be. Anyway, the aesthetic is pretty nice and the idea is super good! Congratulations!
Took me a little bit to get used to the controls, but once I did it was a bunch of fun!
Once I got the hang of it, I really enjoyed puzzling how to get the gems!
I love the concept! There's a Sonic 1 (Special Stage) feel to this. :-)
Took a while to get the hang of it, but suddenly it clicked and managed to gain some velocity and room spinning "out of control" in a controlled way. That was pretty awesome! 🎉
I like it, But it's a little bit hard to get where you want with how slippery it is.
nice game but the movment is confysing and some time you just wait for the room rotion to change but good job
The physics is extremely strange! But kind of fun to play around.