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Lost Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #55 | 4.124 | 4.124 |
Overall | #85 | 4.058 | 4.058 |
Originality | #147 | 4.140 | 4.140 |
Presentation | #523 | 3.884 | 3.884 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't "un-press" keys you have pressed, so the robot gets more out of control with each keystroke.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This is a 5* game if I ever saw one!
This is a great game! Simple but elegant and creative mechanics and well-designed puzzles. Good job!
Genius gameplay , loved it added it to my top 20 collection of this jam.
Great game concept. Led to some really interesting puzzles. Game was easy to get into. Great visual design too. One of my favourite games of the jam so far.
Love the level design and controls.
Good game! The concept is sound and the level design is great. The puzzles are built upon easy concepts, but can be difficult to comprehend at times which is great! Good work.
lovely, straightforward little puzzle game. Really well put together - immediately knew what I was supposed to be doing, and you teach each mechanic SO well. Great job, I honestly have no real complaints!
Nice puzzle game! The puzzles get very challenging but that makes them all the more satisfying when you solve them! It's nice how you learn the game by playing without needing a tutorial and you do a lot with such a simple mechanic. The game is very creative and fits the theme well, good job!
This game is very addicting. Most of the times, it comes to timing, but it still makes it a great puzzle game!
Cool game! Some of the puzzles are hard, but so satisfying. It was fun :)
Check our game!
What a great puzzle game! Certainly my favorite so far of the jam. It's a simple concept with great levels that constantly had me thinking, "oh, that was clever!"
This might be a bit unrelated, but it's interesting how there's this incredible implicit relationship between a puzzle designer and the player in that the player has to completely trust the designer that the puzzle is even solvable to begin with. Imagine not having that guarantee! It completely ruins the game experience, since if you get stuck, you can't ever be sure if you're just banging your head against a brick wall... Of course, all of the puzzles here are solvable and very well designed, so no complaints in that department, but there were a few levels that had me scratching my head, and so I had a moment to reflect on this weird relationship we build.
Yeah, I agree on that unsolvable puzzles side, especially considering this is a 48-hour jam. I tried to complete the entire game every time before uploading an update to make sure I didn't break anything and there is at least some (known to me) way of doing it. Perhaps if I found out that a level is unsolvable after the deadline, I would note that in the description. Thanks for your feedback!
This is great. It's a simple concept that's explained and explored well. The visuals and audio give it a great it a nice atmosphere too.
out of all the puzzle games I've seen in this jam (the one I partook in making included) this is one of the most enjoyable and well crafted of the bunch! The simple mechanics are used to their fullest and it feels super duper intuitive completing each level.
I almost wish you made more levels that really made me scratch my noggin, I wanted a bit more challenge personally but that's just a matter of preference.
Each new mechanic made a ton of sense and felt like it actually opened the door for new clever levels. Nothing really felt out of place which was a huge plus!
Sound design was great and satisfying, there's not really any complaints there.
Art was simple but I think it didn't take away at all from the piece.
Amazing work, I could see this easily making its way to the top! Don't really get what the title means in reference to the game though haha
Great simple idea and execution!
Really nice and well-rounded game, loved it!
This is great! The sound design is what really stood out to me besides the awesome mechanic, moving felt so satisfying thanks to all the blips and motor noises. The puzzles were all really meticulously crafted, and the difficulty curve was pretty spot on. The only problem I have is that there seemed to be a little bit of input delay when activating another side while moving, but it wasn't to the point where it hindered game play too much. Overall, definitely one of the better puzzle games I've played so far!
Check mine out and drop a rating, if you have the time :)
Really glad you had fun playing it! The input delay is caused by the fact that the robot's position is snapped to the grid. It made some stuff easier during development and level design, also helps completing timing-based levels if you take it into account while playing. Perhaps avoids some bugs too.
I'll definitely check out your game tomorrow!
Thank you for submitting it to the stream, I had a lot of fun playing it. The levels are soooooo well designed. The graphics are simplistic but really coherent and nice. One of the best puzzles games I have played in a gamejam, really a good move to spend all that time designing great levels!
That was really fun! The idea is great, so is the level design.
My only complaint is that I was more levels, I didn't want it to stop!
I've rated about 20 games so far, and this one is my favorite.
Great job!
The aesthetics and music fit really well! I liked the level design. They were made in a way that slowly introduced you to tiles with new mechanics.
This is a very charming little game, I hope you continue this. It's a very interesting concept :)