Interesting game mechanic and really nice art and music. Found the game kinda frustrating at times, but i guess that was intentional
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Between a Clock and a Hard Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #31 | 4.254 | 4.254 |
Presentation | #61 | 4.423 | 4.423 |
Fun | #97 | 4.015 | 4.015 |
Originality | #105 | 4.215 | 4.215 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
(***CHECK THE README FILE THAT COMES WITH THE GAME FOR "DEBUG" OPTIONS. You can use O and P to skip levels, among other things. I left them in so Jam players can quickly see the whole game.***) We interpreted this meaning "out of the player's control" rather than "chaotic". There is an ancient spirit messing with you and testing you. The movement of the room cannot be controlled by the player. It can get out of hand if you do not take time to plan. However, you can interact with objects to influence your own movement and get to the exit, solve the ancient spirit's puzzles, and escape.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This is a really nice idea. I liked the sassy ghost, they were very fun. It's a really polished game :)
Really cool idea! Every level presents a new concept too - almost too many, but i think it works. Floaty controls are a bit fiddly but the puzzles are interesting and fun. Oh and excellent polish all around.
Amazing game man! Love the art style and concept! Keep up the good work :D.
And also...if possible...you should publish this game on steam , play store and other stores and if youre gonna go for the app store then if possible...plz try to set the minimum version capability to ios 9.3.5 cuz thats the latest version i have :)
“I play games, I do not create chaos.” I see what you did there… Good game, with a solid core mechanic and great graphics ! As a comment previously said, the jump and aerial movement feels a bit awkward but that’s the only flaw I see. Fantastic job to your team !
I enjoyed the game quite a bit and the presentation was great. I didn't make it to the level in the cover art unfortunately, so I'm not sure if I experienced every mechanic. Make sure if you have a difficult game to frontload what you consider to be the most interesting features and mechanics knowing that not everyone will make it through it. The most important rule about a game with punishing difficulty/precision platforming is that you have to make sure that it's really easy to get back into the game after a death. It was the right call to not give the player any air control... but the level where I got frustrated had me waiting 7 seconds between retries.
I got stuck at the one that requires you to time the fall so that the rotate left changes your fall direction and avoids the spikes. I tried it a bunch, but because of the long initial timer to start moving I ended up bailing. To be fair, my platforming skills do not exceed World 2 of Super Meat Boy. But I honestly would have kept going if there was something to do in that first seven seconds, so I think it's just a specific level design problem and not really a game design issue. Is there later a mechanic to speed up/slow down the clock?
When mark brown said "take something that the player normally controls and remove it" i feel this is close to what he meant - cohesive game with elegance in its understandibility - easily one of the best ive seen so far!
WOW. This game is so clever and whimsical, I love it! Movement is buttery smooth and super fun, UI is gorgeous (not always the case in jam games lol) and I don't know why but I absolutely love the little goober of a character, A+ to whoever designed them. Also the first time it rotated 45 degrees i was like "oh SHIT". Super fun and clever, very well done y'all
Thoroughly enjoyed that! The puzzles were clever, Mechanics were taught and used in very effective ways, music's good, and the whole presentation was great! I was having a little trouble getting use to the fixed trajectory of the jump but got use to in pretty quickly. Overall It was a fun little experience!
Absolutely love it. This could easily be a full release with very little changed.
I love the game, great job! Wow, the art and 'juice' is really good! I love the stretch in the jump and the clock sounds! And yes, they don't teach patience in hero school! Good job, made me laugh :)
Good luck and regards from Discord :D
Love the idea, and its explored with quite a lot of depth! I do wish I could control my momentum in the air, but I suppose that adds to the challenge and makes the game fit the theme a bit better. Good entry!
It would also be awesome if you could give me a rating, if you don't mind.
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