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Between a Clock and a Hard Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #31 | 4.254 | 4.254 |
Presentation | #61 | 4.423 | 4.423 |
Fun | #97 | 4.015 | 4.015 |
Originality | #105 | 4.215 | 4.215 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
(***CHECK THE README FILE THAT COMES WITH THE GAME FOR "DEBUG" OPTIONS. You can use O and P to skip levels, among other things. I left them in so Jam players can quickly see the whole game.***) We interpreted this meaning "out of the player's control" rather than "chaotic". There is an ancient spirit messing with you and testing you. The movement of the room cannot be controlled by the player. It can get out of hand if you do not take time to plan. However, you can interact with objects to influence your own movement and get to the exit, solve the ancient spirit's puzzles, and escape.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
Great job. I like the intro by the way. Overall it feels like a finished game
Such a lovely game! Enjoyed playing it a lot, and loved the graphics! Best of lucks
Thanks!
I think it was really cool to make a physics based game in 48 hours, and it was super intuitive right off the bat! The art and music were all very cohesive and well done. One thing that would have been nice is if there was a way to force the time change once you're set up, I think that would help with replayability for sure (although being able to skip levels does address this too)! Great job!
This is pretty great! Definitely one of the more polished entries. I was a bit thrown off by how much air control you get, so I kept overshooting. But overall, it's a great game for a jam.
I love this game's aesthetic. I'm a sucker for the look/sound of clocks and gears, they're just neat! And I liked the story that's going on throughout everything as well, it helps to sell the game's atmosphere. That said, so does the music, for sure! That music was great. Platforming had a good difficulty curve and maintained a nice level of challenge (with a few appreciated breathers). Nice work! :D
Also, here's the bad fan art:
very cool game and I love it. I have 2 complaints that keep me from giving this the highest rating of games I've played so far. First my computer crashed when I beat the game XD Second the mid air movement setup got me killed to spikes way too much. I got really confused because you can change direction mid jump unless you hit a wall or max your speed and it locks. I noticed in the comments that you plan on tweaking the movement you always have control which is great! Though I think if you just make it consistent and make spikes lenient the other way would be great too.
Thank you for the chance to play your awesome game
This is great! My only real criticism is the character controller. Maybe the way jumping worked was intentional, but I feel as though a predefined jump arc only works in very, very specific games. And in this one, which at moments requires precision platforming, it just isn't too great of a fit, and definitely caused moments of frustration with the game.
The pacing and level design was spot on, and the presentation was great too. Polish up the movement, consider some more ways to expand upon the core idea and you could have a really great game to sell in the future :).
Very cool game! The concept is very clever. Well done.
Thanks!
the details are well polished , really excellent job :)
the sound effects and music really puts you in mood
Thanks!
So this is amazing, this idea is so original and it was so well executed!! The art work is awesome, and the music is neat. My only issue was with the jumping, it would be nice have more control over it, like make a short jump and a bigger jump, Ps : the last mechanic is awesome, wish there was more levels with it!
Very polished game, I was impressed on how many levels had and how good they were planned for the time period you had, great job
Thanks!
Nice game and art!
Thanks!
thank you so much guys!
This game is truly something! An amazing concept that makes you think. Well executed and polished. 10/10 IGN
Thanks!
This was pretty fun! I liked solving the puzzles even though I made some stupid mistakes! Very well done!
Thanks!
Really great idea and even better execution. very fun to play!
Thanks!
Wow, such a nice game! From the artstyle, to concept and level design It is one of the bests i've played so far. My only complain is with the controls. When you're jumping and release the A or D, It doesn't stop immediatly, which caused me some deaths. But that is a little detail that doesn't take from your 5 star all around game :)
I know its a puzzle game but the fact that the jumping doesn't let You turn back is clunky - I've lost couple times only because of this reason.
But other than that, pure awesomeness. I've seen a couple of games with this random changing of level, but this is the only one that has randomness under control - in a simple tetris-like way. Good job.
I get to live another day.
This must be one of the best games I've played from this jam, everything feels nice and polished, I especially enjoyed the music and the pixel art. It even has a story!
The clock mechanic is a nice twist on the puzzle platformer genre, and the interactable blocks push the idea even further. My only gripe is that the jump sometimes feels imprecise.
Great submission, good job to the team :)