That was really fun. I couldn't manage to find my wife and I spent too much time trying to decipher the language hahaha
BTW: I really liked the presentation. Nice text and fade-ins/outs are underrated.
Play game
Foreign Holiday's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #227 | 4.169 | 4.169 |
Originality | #654 | 3.729 | 3.729 |
Overall | #1116 | 3.289 | 3.289 |
Fun | #2639 | 2.566 | 2.566 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player talks to characters they don't understand and tries to speak the language with almost no context in a foreign town while searching for a lost person who knows the plan for the day.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
A lot of fun art and a solidly interesting idea. Delightfully confusing and a trip to the clink! Glad I got a chance to play it. Thank you for being one of the first to play and comment on my entry! :)
This is incredibly and weirdly beautiful, so many illustrations, plus the script, for a 48h jam. Very impressed and amused by the sense of humor in it.
Such pretty art, I really like the story. It was a tad confusing but overall I had quite some fun :) Really awesome work for 2 days!
Great art, great music, great game. Can't believe that it's made in 48 hours. Great Job! This game makes me go YES!
Okay, first of all, I love the art!
And I love the situation I found myself in. Sadly I couldn't figure out what those two words mean. I have a suspicion but I'm not sure as I couldn't really confirm it.
And that's really my only problem with the game, I enjoyed my time, and it looks great but I didn't understand what was happening.
It would have been great if the player got clues as to what some words mean or have some kind of revelation at the end, even if it would just be Charlie telling the player what those two words mean. Because I'm sure everyone has some ideas and not have any resolve at the end feels a bit unsatisfying.
So I had fun, I love the concept and I really think this idea and setting could make for a very interesting title if it was expanded upon and the player could actually learn something about the language.
As confusing as it was, this game was pretty cool, I liked it. Artstyle was neat, and the story has an interesting concept. Only thing wrong with it that I could find was that options on your dialogue box stayed if you moved to a different area of the game.
this game was so much fun to play and at the end i STILL had no idea what i was saying, its a really original idea and its so well designed!!
I loved the absolute feeling of bafflement! Having sat in on a lunch in a foreign country, I can definitely relate.
I would love to play this game with a more fleshed-out soundscape to really bring the city to life. If you sprung for voice acting, you could even give players clues through intonation of the words.
Great job overall!
Nice art! But what was the meaning of these words? Reminded me of https://ldjam.com/events/ludum-dare/45/lost-in-translation
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