It was fun! I like the idea, but I didn't feel the need to consider the death orb until the level with the platforms that has spikes all around. Maybe it could push a little harder :) But it works great, looks polished!
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Chaos Chain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #552 | 3.522 | 3.522 |
Overall | #636 | 3.543 | 3.543 |
Originality | #680 | 3.717 | 3.717 |
Presentation | #1492 | 3.283 | 3.283 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is attached via a chain to an out of control "death orb"
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Comments
This is a very cool game despite its simplicity. Its instantly addictive and I didn't want to stop playing. Art is great too, just wish it had sounds. Great job!
Not sure why, but I can't get it launch. Blank scree. I tried it a few times :/
Wow! Since it felt like I was playing with someone else, it could be interesting to see this project in a "local coop" mode, with 2 players having different objectives.
damn cool art, just enough 'out of control', just enough length. job well done
Cool concept! The chain physics felt very well polished too! I'm not too sure what running out of fuel did because I think I could still fly... The level design was amazing though! Overall, I had a lot of fun playing!
I knew there was something I forgot to do! I wanted to make it so that if you ran out of fuel, you had to wait for the bar to fill a bit first before you could thrust upwards again. As it is, it essentially flickers between using fuel and refilling fuel every other frame, so your thrust power will be less, but it's likely almost unnoticeable to the player.
It's a shame cause it would just take a couple lines of code to fix!
Very original mechanic, at one point I questioned whether the chaos ball was another player. Nice game
I actually had the idea to do that. I would've liked to have experimented with matching you with a random partner and have them be on a different level or have a different goal.
But I had to give up on the idea partly because I didn't want the game to need multiple people to play, but mostly because I have no experience with creating online multiplayer!
So creative! It was very fun to move the ball and chain, and I like the pixel art. If you have the motivation you should keep polishing this game. I had no sound? Even a simple music track would have been fine~ Congrats on successfully submitting a game to the jam and I hope you learned a lot of new gamedev skills. Please check out my game when you have free time :D
REALLY fun and true to the theme - just enough chaos that I felt like I was out of control but not frustrated that I couldn't influence the game. Nicely done!
This was a great game! it was a metaphor for my relationship loll 5 stars
Wow I really like this one, I won't lie at first I really didn't get it, I thought it was impossible to control myself and that it was completely random but progressively I learnt to fight through the chaotic ball, and this felt really good. It's like playing a coop game with a friend that will constantly try to make you die, but in a fun and fair way once you get it, you have just enough control to not die an unfair way but it's still chaotic enough that you most likely won't get straight to the goal :p
That last free fall definitely made my heart skip a bit, I was lucky enough to fit right through the first time but oh boy did I see death coming as the gap became tighter. Lovely landing in the roses :)
At first I though the orb was behaving randomly, but I swear it was deliberately trying to mess with me...
Great concept and execution, good job!
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