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Sprawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #218 | 4.184 | 4.184 |
Overall | #246 | 3.848 | 3.848 |
Fun | #282 | 3.744 | 3.744 |
Originality | #636 | 3.736 | 3.736 |
Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game has the player working to control urban sprawl. The rate of the sprawl escalates well beyond control after a few minutes!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice little game
Nice game,
Is clicking suppose to make builds grow.
Wow, this game is actually 2048 but hard mode. I am a big fun of the way this plays plus the art style really makes me swoon. I am a big fan of simple and low-poly, especially when that is all you need to get a point across. Whichever one of you worked on the great job. Great visuals over.
Good job the team behind this one, keep it up for future Game Jams or projects in general. :) - Deer.
Thank you for submitting your game to the stream! =)
Pretty cool, but I found the adaptation to the theme a little forced.
Either way, it has the potential to become a great mobile game. Continue development!
I like the 2048/Threes style gameplay (made my own game in that style last year ;)
But also like how I can spawn new buildings and move buildings into empty squares, both really help to keep the game moving for me especially at the start and end.
Nice, the core mechanic is pretty similar to 2048 but works well! The music and graphics fit nicely together and make the game feel pretty relaxing.
Mechanics-wise I thought it was neat that you can actually shuffle single buildings around by just dragging them into an open space which is different from 2048. And the way you select things made me think initially there would be a bit of match 3 style thing where I could make longer chains for bonuses. I think that might be an interesting direction to explore.
One more interesting direction I could see this going is to explore ideas of overpopulation or underpopulation. For example, maybe if a building is surrounded on all 4 sides, a timer starts ticking down and makes the building shrink one stage because of overpopulation making people want to move out. I think it would be really neat if the optimal gameplay then ended requiring you to make small clusters around the map so that there end up being different "neighborhoods" to your city.
Thanks for the feedback! There are some cool ideas here that we'll play around with after the jam. The game would be very different with the population mechanics, but it does sound like an interesting direction. Thanks again!
Looks really beautiful! It plays well too. Although it looks zen (I'm sure the zen mode is chill), the challenge mode has you at the edge, trying to control the chaos. Only thing that may be a bit annoying is that touching the tiles behind some buildings is a bit difficult in the heat of the moment, but it's a good entry.
Really zen game, does exactly what it says on the tin! Such satisfying visuals, audio, and popping in and out! Absolutely loved it
Wow! really simplistic but so much fun. Fun take on the 2048 concept with a fitting twist. I first felt so in control, and then felt VERY out of control. nice pacing! Only complaint would be that big building would block my view; maybe make the things Im hovering my mouse over transparent so I can look behind them? :D
I loved the gameplay though, awesome work.
This is a really cool, relaxing game to play. Definitely becomes chaotic near the end - I like your interpretation of the theme a lot. Very nice job!
even though my city grew out of control, the game had a very calm atmosphere. This was a very nice experience, great work!
A very solid game! I like this game's look and sound; its gameplay is pretty intense with how quickly things ramp up (gotta love near-exponential growth), but the sound and art style work to make it not be too panic-inducing. It's just got nice, chill vibes to it that I appreciate. Nice work! :D
Also, here's a bad fan art:
Thanks for the kind words and the brilliant fan art! :D We're glad you enjoyed the game!
Sprawl is a game set in a dystopian future where society collapsed under the pressure of overpopulation, meant as a warning tale to mankind about the dangers of... Nah just kidding, it's a very chill game about managing buildings, I like how the pace slowly build up so the player can feel the pressure as the game goes on, a very interesting concept masterfully executed.
Ha! Thanks for the kind words :D
I like how the game looks and how it starts off innocently before descending into panic. One issue I had was that it was hard to click buildings behind the really tall ones.
Art style is lovely, the music is laid back and kind of soothing, and the gameplay reminds me very much of 2048; just as satisfying to merge buildings together and see a clean area again. Much more stressful than 2048 though (which is great here given the theme).
Love the idea too; very unique! Overall a really awesome game!
Really fab cohesive and clean experience that I'm highly impressed was managed in 48hrs! Lovely design and feels like a nice twist on a classic that I remember playing in the form of Triple Town :D After all the Chaotic games it was nice to see zen mode as an option as well - I wouldn't mind that being a staple in games tbh!
Thanks! i (3d modeler) was a big fan of Triple Town so it may have definitely been an influence on game feel. Glad you enjoyed it!
found it interesting how this basically reflects real life - nice job!
Satisfying animations, satisfying gameplay, and the challenge mode only had a little hint of stress (enough to keep me going) - perfect balance! Love how you put the zen mode on too.
This is probably because I'm using a touchpad like a scrub but I would have personally preferred a click-then-click method to merge instead of a drag. That's entirely personal though and doesn't affect my opinion of this great game!
Thanks for the feedback! We're glad you enjoyed the game :)
We hadn't really considerer click-click to merge. It would be hard to fit into the current game as you might want to click two adjacent tiles to level them up. But this is a nice suggestion to improve accessibility. We'll have to put some thought into how best to achieve this in future... Maybe an option to change the control scheme for those who struggle with dragging (or only have a trackpad!).
Thanks again!
Awesome game, really addicting as well!
Really enjoyed this one. Love the idea, and your execution of the growing/merging mechanic. The difficulty in the challenge mode felt like it had a decent curve to it, which is always super impressive.
Some small notes, incase you're looking to update the game:
I'm not entirely sure what you could do to help the control issue. Allowing camera rotation maybe? The top view helps, but I found myself not wanting to use it, because the isometric view just felt better to look at.
I loved seeing the new building types as I managed to reach a new highpoint, and the chill music and the pop-up sounds were lovely to have in the background as well.