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A jam submission

Tower of the UnknownView game page

Delve into a dungeon where the rules change every floor
Submitted by Xerseon, Rohelix, AdChronologia, Stefano — 40 minutes, 18 seconds before the deadline
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Tower of the Unknown's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#994.0094.009
Overall#1563.9563.956
Presentation#2384.1584.158
Originality#4763.8333.833

Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tower of the unknown brings more and more chaos into the mix the deeper the players gets, by throwing new crazy rules into the game that continuously stack until it all spirals out of your control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 74 to 55 of 94 · Next page · Previous page · First page · Last page
Submitted(+1)

impressive game you got there. there were some clever mechanics like the rude doors and the trap keys and stuff. it was really fun and nearly got me hooked for life. thank goodness i was able to give up my addiction and go on living my life again.

it was good while it lasted... c'est la vie

Submitted(+1)

I really like how the game forces you to think fast and don't forget the rules as you go in each dungeon. I find the ice rule the most annoying but in a good way! >u< Keep the good work!

Submitted(+1)

This is some amazing work! I'm impressed you've made this in 48 hours. I would definitely buy if you polished and released this as a full game!

Submitted(+1)

I'm a sucker for a playable credits/menu screen. Great game.

Submitted(+1)

I really enjoyed it, if you were to finish it up and release it as full game it will sit pretty nice next to the binding of isaac. The only issue I encounter was  sometimes the key seem to not pick up, I am guessing it because the check to see for contact occurs on the check to see if the space is available, which allows to things to move into a space after that check but not interact.

Submitted(+1)

Nice! Difficult as the rules built up, but I really liked the overall feel, art, and concept.

Submitted(+1)

Really good game, probably one of the most polished I played during this jam! Tons of potential here :)

Submitted(+1)

This is really fun! I like the graphics and that you have to think on your feet and need to adapt to new rules quickly.

At times the RNG for teleportation felt a bit unfair but at times I teleported masterfully (got lucky) around the enemies.

I think you could maybe make different runs feel more different. At least for me the new rules appeared in (more or less) the same order.

Had fun playing your game!

Submitted(+1)

really woow! I am gonna leave this game on my computer, great job !

Submitted(+2)

I really like the atmosphere. Great graphics and sounds. Sometimes it felt a bit too random though. I also found that your corpse can pick up keys and open doors. Overall, a fun and well done game! :)

Developer(+1)

Thank you! corpses snatching keys/opening doors is a bug we hope to fix post-jam. Thanks for letting us know and thanks for playing!

Submitted(+2)

I love the mounting chaos y'all have built here, and your aesthetics are quite polished!

I will say that should be more audio-visual distinction between the keys that can & can't be trusted: something as simple and subtle as the super-mushroom / poison-mushroom distinction from Smash Bros (e.g. slight discoloration, maybe a bit of rust, key sprite is flipped around its y-axis) -- that would lead to fewer random deaths and more meaningful deaths, at least as I feel it.

But still, given the time constraints, y'all did an outstanding job. I can't wait to play this again!

Developer(+1)

Thank you! There's already a very slight color brightness difference between the enemy and normal keys, but seems like it's a tad too subtle yeah. Not a lot of people are picking up on it, especially when stacked with other rules like the darkness. We still want to do some tweaks after the jam voting period is over so we'll definitely be making that more lenient in the patch!

Submitted(+1)

My computer is rendering this game at thousands of frames per second, making my pc scream haha, a frame limiter would probably be a good idea!

Overall, this is a fun experience but I found myself managing to get through most of the levels without even having to consider any of the rules for said level and because of how zoomed in the camera is, it makes it hard to formulate any plans even if you tried.
Lots of seemingly random little elements that could kill you which eventually lead to me having to restart the game, OUCH!

Developer

Hey thank you! Yeah we've noticed that some rules like the random teleports can feel a bit unfair, especially when you happen to start a run with many of these effects. It's a balance between fast paced and strategy to place that time pressure on you, but also a balance between fair and unfair 'out of control' elements. We still hope to patch these things in a later version.

Submitted(+1)

Very impressed. A very solid and well presented game all done in 48 hours! Kudos. I found really enjoyable to play and replayable. Good job.

Submitted(+1)

I went to level 11 and had everyting rude and dark It was hard finding the keys and doors ^^

It's a lovely game, I like the idea of stacking rules that slowly makes everything harder/out of control!

Submitted(+1)

This game was a ton of fun! The art was great, and the changes between levels and between different rounds of the game kept each attempt fresh and intense! My personal two favorites were the moving doors and moving keys, both terrifying in their own way. I love the game, and hope to see it expand and grow post-Jam! Great job!

Submitted(+1)

Fun little game. I liked the art, was really clean. I think you and your team did a solid job. ^^

Submitted(+1)

Great presentation and awesome concept! Will definitely be keeping an eye out for the post-jam version! 

Submitted(+1)

Awesome job with the artwork, very clean and cohesive.  Well done with the sound too, this is very polished!

Submitted(+1)

This is such a cool game! It reminds me of Baba Is You. I enjoyed playing it quite a bit, and it was cool that the rules get established in a different order each time, really cements it as a cool puzzle roguelike. I was confused at first because I expected it to be turn-based, but once I figured it out it was perfectly fine, and it didn't take me very long at all. Great job!

Submitted(+1)

Really cool game! Very polished and well balanced. Good presentation too and the mechanics are fun :)

Viewing comments 74 to 55 of 94 · Next page · Previous page · First page · Last page