i just finished your game really cool idea you should definitely add more levels after the jam , good job.
Play game
Poorly Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #135 | 4.161 | 4.161 |
Overall | #150 | 3.964 | 3.964 |
Fun | #157 | 3.902 | 3.902 |
Presentation | #428 | 3.964 | 3.964 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each key on your keyboard has a health bar assigned to it. The more you use that key the quicker the health depletes. If the key runs out of health you can no longer use it and you are left "out of control".
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I really liked this! Really great concept and really love how it encourages new ways to interact with your keyboard. Very clean art and nice movement.
I would have liked to be able to see health gauges for the keys along the top, and for the commands to be listed horizontally below the keyboard- it's a bit of a long drag to get all the way to the right.
Very well implemented idea ! I also liked the juice and feel of the game :)
Maybe we could use a global view of the map at the beginning of a level but aside from that it's really nice!
Wow, impressed how so simple mechanics can turn out so great! Would have loved to have a smaller Input UI so I can see the game at all time tho.
Quite a clever game! Connecting the keys to actions! I think I've managed to complete all levels. Nice game!
I love these kinds of game where you have to re-wire your brain to adapt to different controls
Brilliant take on depleting controls. Beautifully executed in terms of game play, design and aesthetic. Would love to have been able to rebind keys but it also adds to the challenge of not ending up in a bad position with a key depleted. Will be coming back to finish this for sure.
Loved the art style and the movements, and the idea is interesting and makes for great resource management puzzles (and all that in a platformer)! Good job ^^
Really fun game! Looks great too! Would have liked to have been able to rebind keys though. One tiny gripe is that in a game which rewards holding a key down constantly to move, it'd be nice to be able to zoom out the camera and scope out the level.
Very fun to play!, and a very interesting concept, Have you thought of being able to switch controls mid-level? or would that be to easy to your liking?
Fun! Would be nice if the controls could be rebinded if you wanted to switch them around. Perhaps the keyboard could be the lower half of the screen. Aside from that, it was fun!
Fantastic execution on the concept, a ton of fun to play! Artwork was a little basic but that's the only fault I could really find!
This was a pretty fun game! I thought the mechanic was quite interesting, though it was a bit annoying to have to rebind my controls every time I died/restarted. Overall, though, good job!
This game was really fun to play! The mechanic is very interesting, and you've made it work really well! The minimal visuals are very appealing to the eye, and the platforming feels great! Good job! :D
PS: If you'd like, please check out my game, which also involves limiting keys. In fact yours is more 'rebind' than mine is :D
I love platformers so I might be a little bit biased here, but in my opinion this is one of the best games that I've played/seen so far.
The main mechanic was really interesting.
The art style was pleasent to the eye.
The background music was nice, altough a little bit repetitive.
And it didn't overstay it's welcome.
Minor things that need improvements:
- I would like to be able to bind multiple keys to an action, sometimes I needed to switch around while enemies were heading towards me and that was a little bit frustrating. (for example A and D to jump)
- I found 2 bugs, one where you can create infinite + images as long as you don't place them on a valid surface and the last level had a "next level" button that didn't work.
Clever platformer! I would like to see my bindings still in tact so I wouldn't have to remap the controls each time I die, but overall a great concept with great art well executed!
Very cool way to tie into the jam! Despite only having 3 keys I love how you used them in the levels. There is a lot of leeway for error to keep it from being way too intense so I didn't need to bust my brain out thinking out to allocate my resources to the point of it being perfect. Great job!
I think I also got the issue where I finished all the levels but when I was back at the main menu I had only unlocked levels until the 6th.
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