A nice and simple game :) I enjoyed the tulips feature as they stop you from just mindlessly cutting everything down. Nice work!
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Green Days's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #982 | 3.580 | 3.580 |
Fun | #1147 | 3.167 | 3.167 |
Overall | #1180 | 3.268 | 3.268 |
Originality | #1944 | 3.130 | 3.130 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Weeds are out of control!!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I like the game , I think adding enemies or something that you have to run away from to make the game more hectic would make the game play more interesting :D nice entry.
This is a really nice and simple game with a neat art style! I think the limitation of not being able to go diagonal works really well with this style of game. Good job!
Nice idea, I've seen some other implementations of it but this is one of the best so far.
The controls felt a bit uncofortable since you can't move diagonally.
Nice game! Fun gameplay and I like the art. Good choice of music as well :).
The game is fun (and a little satisfying) to play. Good job!!! Here's what i have to say:
- To loong to lose
if possible at all - If grass overgrow too much, then i'ts not game over
- Power ups too much frequents
(POST WRITING EDIT: I finded out later that some problems that i writed on my list was because, even following the instruction on the page, i was having a resolution problem, switching to windows fixed the problem)
Having to score a certain amount of point but not showing how mutch point i haveHaving a timer, but not showing it
Pretty cool concept! Love the art! Just hope that we could walk sidewards!
Nice game. There is a good balance in how often new weed appears. I find it kind of relaxing looking after the garden. The dog is also cute. It would have been nice if I could walk down and sideways at the same time, but besides that, I think you did a good job.
Very cool gameplay, original and fun, the art and music are well too. Just one thing is the movement, as people said diagonal could be a simple (I think) but georgous improvement :) Of course this is a game jam so content are well, but for further improvements I can already see more plants, maybe more character with abilities… Well done !
Love the concept; taking care of a garden but not having enough time. Something we can all relate to!
I can see many ways you could add new mechanisms for new levels: trim the hedge maze, fight a creeping vine that blocks your movement, dandelions that go to seed and spread if you don't get to them in time, etc. I'm hoping to see more of this game soon!
I do wish I could move diagonally though, found myself often pressing the buttons to do so without thinking about it.
The animations for all the plants are cute and add a lot of character to the game.
Fun game! I really like how if you cut a flower you loose all of the bonus points you've been given. That's not something I see to often and it creates a nice incentive not to just spam everyone on the screen.
If you wanted to improve, an in-game tutorial could be more useful then the text guide. Additionally, instead of power-ups you could implement an in-game shop where you can buy upgrades. Doing this plus making the levels shorter could condense the primary game-play loop into a cycle of always trying to get that next upgrade to make your self just a little more efficient. Furthermore, more types of flower could be nice, maybe a flower that grows for a bit then dies and you have to cut it out.
Overall, fun game!
Simple and relaxing game. The weeds to indeed get out of control as the level progresses.
The powerups spice things up. However, their effects could be more clear. I don't know what the scythe powerups do. Increased damage? Weeds seem get cut in one hit regardless though. Perhaps increase weed durability and/or cut range.
Weeds grow if you leave them which is a nice touch. Perhaps they could also block the player's way when up to a certain height. Or they might turn into monster plants. You can do a lot with this.
You might also want to have a combo system to reward good players.
Overall, this is a very solid entry with cure pixel art. Good job!
I love the simple yet addicting game play and the small touches like the sweat when the character is running. Super fun!
Very nice game, with cute arts ! And enough content to not get bored. Well done !
Maybe there a collision bug that has to be fixed, it looks like I can get stuck by a rock when my head is next to it. Shouldn't it block me only when my feet are next to the rock ? This could be corrected by adding a hitbox especially for that on the character.
I really like the idea of an "out of control" garden! Good job :)
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