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Requesting Permission to Not Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #25 | 4.410 | 4.410 |
Overall | #508 | 3.624 | 3.624 |
Presentation | #626 | 3.803 | 3.803 |
Fun | #1464 | 3.034 | 3.034 |
Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are not allowed to control your ship without first following the protocols. There's an approval process. It's outta your control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
It's a really good concept. I like the idea of space bureaucracy. Also the graphics are impressive.
Thank you so much for the feedback!
I really love the concept of this game. Could never avoid the asteroids haha.
Thanks for checking it out!
Interesting mechanic but them asteroids didn't like me very much! haha
haha, nice! Thanks for playing!
I loved the concept! Well Done!
Thank you!
This is a really nice concept I definitely felt out of control when I was told not to perform a maneuver. Although I'd usually just do it anyway. I've got to stay alive after all. Really great game, good job!
Thanks so much!
This is so cool and unique! The theme being applied here is very interesting, and I love the pun of calling the player “Sitting Duck”! Overall very well done!
I'm glad you liked it! I never had time to replace my placeholder dialogs where I actually referred to the ship as "s'plorer" before deciding on "sitting duck."
I actually liked this, it did make me feel like the captain of a ship, especially when I disobeyed houston and just went full throttle.
haha, excellent! I was hoping people would realize they could simply do what they wanted, at least 2 times before losing.
I'm starting to get the feeling that these guys in Houston don't want us to come home...
This is a nice concept! The voice lines make the game for me so it would have been nice to add a few more variations.
haha, yup!
Thanks so much! Yes, I agree, the voice acting is the comedy element that is the purpose of playing. We recorded a ton of variations but had to prioritize other tasks down to the last minute. I'm sad I couldn't get to all of it.
Funny concept. It really feels like you're "Out of Control", every move is a chore, but still it's quite amusing. Well done!
Thank you so much for the feedback!
Overall quite good. Getting denials on a move can seem arbitrary. It would be cool if there were criteria you had to meet to get approval. Loved the presentation. Well done.
Thanks! Yeah, it was sorta random. Basically I had it start at like 80% chance you'll get a yes, and each time you get a "yes" the chance decreses by 10%. Each time you get a "No" it increases by 10%.
Thanks for your feedback!
Great idea that make the failure very fun when you still need to wait for an authorization while an asteroid rush at us. The voice acting is interface is also well done. However, may be a little too frustrating to playing it a long time.
Haha, I'm glad you appreciate that! Thanks so much! Yeah, it's more of a concept game. I suppose it would need a lot broader scope to make it stay fun longer. Perhaps ship combat where you have to ask permission to fire lasers! lol
Very nice concept. Nice feedback on the thrusters when turning.
Thanks! An unfortunate bug I didn't notice until it was too late (cause I submitted my final version with 1 minute to spare) is that my main afterburner particle effects don't seem to show up at all in the web build. I think maybe WebGL doesn't support the additive shader I used for those. I'm glad at least the retrothrusters show up.
Nice :) Very frustrating but in a good way - really fits the theme :)
I'm glad you think so! :) Thanks!
Very interesting concept! I liked the idea, but it would be better if the dialogues were a bit shorter. Great game!
Thanks for the feedback! Yeah I suppose it can get frustrating when you have to wait for someone to say their line. haha!
Visually it is very beautiful, the voices are very charismatic, however there is a shuffling of voices in some audios that makes it a little difficult. Overall, great work!
Visually it is very beautiful, the voices are very charismatic, however there is a shuffling of voices in some audios that makes it a little difficult. Overall, great work!
Thanks so much for the feedback! When you say shuffling, do you mean you had voices talking over each other, or was there something about the recording quality?
The first! The recording quality combined with the game!
Took me a while to figure out, very original idea!
I greatly appreciate you sticking around to figure it out! Thanks for the feedback!
The game was really fun, especially the voice. Nice job!
That was my favorite part about this one too. My friend did the Houston voice which has all the different variations, and was going to do the other voices but ran out of time, so I used my placeholder Captain voice which didn't have any variations unfortunately. Thanks so much for your feedback!
This game is funny, well made, well design, challenging and was made in only 48 hours? Truly amazing. Bravo!
Wow, thank you so much! I'm glad to hear that. Yes, it was a challenge to get it done. I submitted within 30 minutes of deadline, then found a handful of critical bugs and barely got them fixed and resubmitted with ONE minute to spare!
I love the voices. Game kept me busy for a while. Well done!
That is so good to hear! I appreciate your feedback!