Play Tosser Game
Potion Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2738 | 2.831 | 2.831 |
Presentation | #2747 | 2.738 | 2.738 |
Fun | #2772 | 2.523 | 2.523 |
Overall | #2850 | 2.615 | 2.615 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The potions being your form of dealing with enemies are all randomized, with a set timer that goes off out of your control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like the ideas here! Even if I was often lost as to where I was and what my potions were doing lol. If you keep working on this, if you added some feedback for the player to better understand I think it would do a lot, but still, really nice job!
Sometimes the potions would be bugged in the walls, but i like the random potion idea
It was a little frustrating that some potions weren't being thrown and with nothing near me they weren't colliding with anything so not sure why that happened. At the end I must have gotten a potion that made me disappear but it also made me walk through walls? I think clearer signposting to the player as to what is happening when a potion is used and fewer enemies will make it a more enjoyable experience. I did like the random potions idea though, solid concept for the theme.
Yeah sooo i had problem with figuring out how to play it while playing on keyboard...i still have no idea what the green thing did while i was throwing potions, and yeah. Bu it was kind of fun
Had to bust out the controller to play this, the keyboard controls were confusing and hard. I enjoyed the idea though, picking up random potions with various properties and hucking them at enemies, and more games need playable Kobolds. Good job!
I have to say that I was lost most of the time. The controls were confusing: I think WASD + mouse would work the best. It took me a long time to realize I was supposed to go somewhere :D. Very often I got killed by an enemy spawning on top of me. I do like the concept though. The pixel art is also great :).
The easiest way to get to the boss was just to run without throwing any potions. I dies a few times without having no idea what actually happened (some kind of timed potion? Couldn't tell ya...)
Got a crash (on death I think):
Some of the sprites used here are really cute, but I don't really understand the controls very well, nor did I really have much sense of direction
Love the art style! Concept is pretty cool but it was a bit hard to understand the objective and what the different potions do. Good job!
adorable play style ~
Truly adorable, lovely sprites! a little confusing though.
i like it
Nice little game :)
I died a lot but the player hearts didn't changed!🤔
Really hard, really good :)
The art is adorable! It's a bit hard to tell what's going on, there's not very much clarity to the game. A little more visual/audio feedback might help?
This game is kind of fun but sometimes it's hard to tell why you are dying.
Neat sprites!
I liked the character sprites and the little dialogue bubbles (EAT THE RICH). Not sure if potions are supposed to blow up in your face or not, but it sure kept me from sitting on one for too long.