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Maze of the Mini-taur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.451 | 4.451 |
Fun | #6 | 4.454 | 4.454 |
Presentation | #24 | 4.614 | 4.614 |
Originality | #65 | 4.285 | 4.285 |
Ranked from 383 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this puzzle-platformer, each level is made up of 9 joined together rooms that you can separate and rejoin to create new (and perilous) paths for your character to take. Can you escape the Maze of the Mini-taur?
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Extremely clever mechanic that is executed well. Love this game.
Thanks so much! Appreciate it :D
Very clean art and exceptional sound design! The main mechanic is quite engaging and interesting.
Thank you! Really appreciate it :)
Love the art and mechanic. Great execution; feels really polished!
Thank you so much! :)
A really enjoyable game. Amazing idea and well executed. I had a really great time with this. the only thing is, that i would've like to play in fullscreen since its wery small.
But other than that. WOW
Wow thanks so much! Really appreciate it :) Will look into adding fullscreen in the future!!
Absolutely nailed it, this is what a winner looks like. I do have a minor nit pick tho. First there is a distinct lack of feedback for finishing a level, I think its caused by the delay between hitting the door and ending the level but there was a distinct sense of anticlimax most of the time.
but seriously fantastic in every way
Wow thanks so much! :) Much appreciated! And definitely agree with the door thing, it's something we wanted to juice up more but ran out of time. Will def update in the future though!
This mechanic was super unique and it was actually really fun! The art and mechanics felt so clean and polished!
Wow thanks so much!! Really appreciate it :)
This was a really awesome game! Great mechanics, nice ramping difficulty, very good!
Only note is that the enemies don't really seem to pose much threat; they pretty much walk into spikes immediately and don't force any real decision making.
Thanks for playing! :) The enemies were one of those mechanics that we wish we could've fleshed out more with more time. Hoping to use them in more ways in future levels!
Wow this is great, love this mechanic! Big shoutout to how well structured the levels are to act as a built-in tutorial.
Wow thanks so much! Really appreciate the kind words :)
Woah, amazing mechanics! They fit really well for a super interesting puzzle game, reminds me a lot of a Rubik's Cube!
Also, lemme just say that the art is just superb - It already got me interested from the thumbnail and the page's background alone with its colors that fit together really well, and then the player character's is just hella cute!
Goes into my top20 list, for sure!
Thanks so much for playing and all the kind words! You're awesome :)
Awesome game, your art is so nice and clean even in the icth.io page that's beautiful !
And your puzzle gameplay is as good as your graphics, really really good job ! :D
Thanks so much for playing! Really happy you enjoyed :)
Game fits the theme quite nicely. Audio Sliders would be nice. Sound design and graphics were great.
Thanks so much!! Much appreciated :)
This is a really cool game! And pretty fun to play to boot. I'm also surprised by the amount of levels, given the context of the jam!
Thanks so much! Was a lot of fun to make. So glad you enjoyed :)
Love it! Broke my brain a bit, but I had a lot of fun :D
Thanks so much! Glad you enjoyed :)))
Amazing art style and good puzzle mechanics. Would love to see more levels!
Would love to MAKE more! Hopefully after the jam :) Thanks so much for playing!
Very very pretty!
I wish I had the artistic skills to make my game as pretty as this
Our artists NAILED it. Thanks so much for playing!!!
Definitely a puzzle game (I don't know about the platformer part; especially as there is no challenge behind it). The game is really fun though, it has clear rules to it and it looks (and sounds) amazing! Great job :D
Thanks so much! Glad you had fun :)
Great presentation. It's kind of like a 2d Rubik's Cube
Thank you! Glad you enjoyed :)
Great presentation
This reminds me of an old flash game called Continuity but in that game the map was a sliding block puzzle and the map segments had to strictly line up terrain-wise. This game gives a lot more freedom in that the pieces don't have to strictly line up which is nice. I really liked how mechanics were slowly introduced and also alluded to. The enemy walking around the wrap around was especially noteworthy (he even conveniently dies on a spike afterwards). Overall the game had a nice polished feel with a good fleshed out mechanic.
I did run into a bug on level 14 where I jumped down the piece leading downward and went through the roof of the piece below—effectively putting me back at start.
Thank you so much! Really glad to hear the flow of the game feels good. And thanks for finding a bug! We'll try to fix it post-jam :)
I loved the graphics and aesthetics of the game, it looks well polished. The puzzles are challenging, I liked them a lot, nice game!
Thanks so much! Really glad you enjoyed the puzzles :)