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2-Bit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #394 | 3.682 | 3.682 |
Presentation | #635 | 3.818 | 3.818 |
Overall | #871 | 3.500 | 3.500 |
Originality | #2361 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have two characters that move together, and batteries that link together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
**Spends 24 hours making one song**
Nice job. I think the puzzle/level design really makes your controls scheme scheme shine. The game overall is fun to play.
Also the cover art is really eye catching tho it doesn't really have much to do with how the rest of the game looks. That said I'm really impressed how appealing you managed to make those simple geometric models look through the use of lighting and colors. Oh and those electricity arcs are great looking.
There's only one minor thing I'd criticize.
The level that introduces the "grab" mechanic doesn't in any way require the use of it to be solved (also it's more of an "attract" than grab in a way that it functions).
The puzzle design is smart, and I think the physics work pretty well here. The complexity grows with each level at a good clip, a well paced entry overall. Well done.
Nice little puzzle game! I agree with others that it would be nice to be able to hold space to keep attracting the batteries, and maybe also if there was some kind of indicator on the characters for how far away the attraction would reach. But that didn't stop me from enjoying the game, good job!
Game, beautiful, well done, fun, with great design of the levels, very intuitive, very pleasant to play.
Very well made game. The tradeoff in using simple 3D models to put more time into the actual mechanic was a great choice. Gets a little hard on the eyes in later levels.
Enjoyable take on the dual puzzle design. I got stuck on one of the later levels but had fun trying to work it out. Will have to return to it to beat it. The battery mechanic was interesting and looked great visually. The drag mechanic could use some refinement and maybe another object type to use as the weight for some buttons, as using the battery wasn't always intuitive.
Overall great game, looks very polished!
Really hard puzzles! Great game!
A cute little puzzle game! The aesthetic is simple and pleasing, and the puzzles were well made. My main gripe is that using the grab ability was a bit frustrating, as it wouldn't let me hold space to continually pull. Overall, great work!
Really nice logo!