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A jam submission

Until We Meet AgainView game page

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Submitted by ff&friends (@finifugu) — 35 minutes, 10 seconds before the deadline
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Until We Meet Again's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#454.3304.330
Presentation#1134.3754.375
Overall#1284.0394.039
Fun#8233.4113.411

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In “Until We Meet Again” players use a combination of joining and breaking chains of RINGS to create a system that sorts and filters a random group of shapes. The organised shapes need to then be re-grouped on specific RINGS (marked with rockets) order to clear the level and send the aliens home! We're aware there are logic issues that were unresolved by the end of the jam - we were unable to resolve them design-wise at that time and we understand it can feel unintuitive. I would suggest that if you're stuck (ish) that you reset the level as it's much easier to clear from a clean level.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted(+1)

Amazing game! Very calm and beautiful music and art. One of my favourite games in this jam.

Submitted(+1)

Super interesting mechanic. Sometimes is hard to understand the atraction of the nodes, some feedback on that would be nice to plan accordingly your movements. Also, a fastforward option is mandatory in this kind of games.

Otherwise, clever idea, cool presentation.

Developer

Definately with you here, the mechanic is pretty promising but the logic needs to be better described through feedback in order for it to truly be a minimalist and intuitive experience. Thank you for playing!

Submitted(+2)

This game is incredible - a really interesting mechanic that fits the theme well, and you’ve done an awesome job in turning that mechanic into a really clever puzzle that is pretty moreish. The polish on the game is also spectacular, coming together to give an overall really peaceful and pleasant puzzling experience. I had a lot of fun playing around with the filters, different orders, etc. One of my favourites so far!

Developer

Thank you so much, and its great to hear you attempted the levels more than once and found different ways of solving the same level! It's so hard to tell there are actually other options since I have my own optimal way of solving each level lol.

Submitted (1 edit) (+1)

Very clever use of simple mechanics. The "feel" of the game is also great. As well as the pan/zoom some have mentioned, another minor quality of life improvement I'd have appreciated would be a fast forward. I had fun playing though!

Developer(+1)

It's great to see people vocalize the want for a fast-forward as I didn't even consider it, but it'll definately be on my list if I build a similar concept to this in the future!

Submitted(+1)

It was difficult to stop playing. As other's have said, panning and zooming would've been nice to help the organization of the circles. Everything looked good, music was appropriate, and the puzzles were interesting.

Submitted(+1)

Nice game! I would suggest a pan view, because sometimes the camera would zoom itself in and cut the view.

I love the simple design & satisfying spins! Good work!

Developer(+2)

Hi, thanks for the suggestion! Yeah a pan/zoom for the camera would definately have put the control of composing the arrangement in the hands of the player instead of us lol. Probably would have saved us alot of time!

Thanks for playing :)

Submitted(+1)

This game has a lot of nice little touches that make it feel good to play. I especially love how the camera zooms in slowly when you've selected a ship. 

Submitted(+1)

Bit tricky to get the pieces to go where you want them to go but the presentation is superb, well done!

Submitted(+1)

This was absolutely fantastic. Really stellar work on the puzzle design and gameplay.

Submitted(+1)

Damn I love this game, it's a really good idea really well executed! Well done!

Submitted(+1)

This is awesome! I spent a lot of time playing it it's really fun and chill. I think there's an issue on one of the later levels where it's wanting red squares but they never spawn? Also I dunno if the "detaching resets the link" thing is the best as it means it's really hard to correct and it's better to just restart the level. Perhaps that's the intention making it like once you commit to a placement you have to go with it? But yeah this could easily be tidied up and released it's great!

Developer(+1)

Yeah I don’t think the resetting on disconnect is the best option at all - I think we have a way forward with the logic now though >.< 


trying to solve the level once the shapes have become ‘dirtied’ is basically impossible - good eyes! Thanks for playing :) 

Submitted(+1)

I don't know if I was playing the right way, but I certainly had fun interacting with the world your team created.  I think some tutorial would be great so that it would be easier to figure out what is going on.  

In any case, even without the tutorial I still had a blast just looking at the beautiful visuals and hearing the feedback from the game.  Great job!

Submitted(+1)

I really like the visual style you're going for. The game design is quite interesting. It's a bit tricky making sure things are joined/separated, a few times when you drop it they will not connect, a few times when you think they will not connect they do...

Developer(+1)

Thanks so much! Yeah the system needs a considerable more amount of polish for it to react as the player expects it to - but post jam we've thought about it and have a solution now.

Submitted(+1)

It's really hard at first, but once you figure things out, it's still really hard because of all the bugs and inconsistencies.

The polish is amazing though

Developer(+1)

Haha, yeah I totally get you . The inconsistancies need to be ironed out for it to be a fully controllable system :S :S

Submitted(+1)

I like the concept and the art very much.

Well done.

Developer

Thank you!! :)

Submitted(+1)

Great Idea, but it was really hard to ling up all of the colors and shapes. This game seems to be one to play when you want to calm down, but unfortunately it jus stresses me. I hope you can improve the game after the jam because I really like the concept would really like to play this game outside of the jam.

Submitted(+1)

The concept is incredible! However, it gets really hard because the screen is so small (fullscreen didn’t work for me in web version), and I kept misclicking and accidentally connecting rings that I didn’t suppose to, ruining the level. It would also be cool to have some way of directing the movement, so that the shapes would transition from one ring to another but not in the other way. Anyway, the idea is cool, good job!

Developer(+1)

Thank you! After the feedback from everyone we finally figured out where we went wrong with the design - there should be directionality to the filter because it makes the controls a little wonky, so your suggestion of having a direction is right on the money! I think it basically solves all/most of the problems we created in this concept and hopefully maeks 'misclicking' less painful and less likely. Thanks for the feedback!

Submitted(+1)

Nice concept, it's like filtering in Excel, but more pleasantly :D

Submitted(+1)

Quite a simple concept but the way it worked blew my mind! Great art style.

Developer

Thank you :) Wish we had a tad bit more time to refine the mechanic but I'm glad it entertained!

Submitted(+1)

Cute visuals and good choice of sound effects.  I like the mechanics and the idea of the game :)

ᶦ ᵍᵒᵗ ˢᵗᵘᶜᵏ ᵒⁿ ᴮ

Developer (1 edit)

Thanks so much! [I really need better onboarding if you got stuck on B, oops... lol]

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page