Really liked this one!! It’s fun, fast paced and everything a jam game needs to be.
Great job!!
Criteria | Rank | Score* | Raw Score |
Fun | #366 | 3.709 | 3.709 |
Overall | #1358 | 3.279 | 3.279 |
Originality | #1813 | 3.236 | 3.236 |
Presentation | #2253 | 2.891 | 2.891 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a car has. a chained mace attached to it. By turning left and right, the mace build momentum and it can be yeeted at enemies. The player can "unlink" the chain and throw the mace. The player must fetch the mace, by coming close to it. The mace snaps back in place.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Really liked this one!! It’s fun, fast paced and everything a jam game needs to be.
Great job!!
I managed to get 6000 once, but never close to that again. This game is quite addicting! I had a hard time stopping, but alas, I must sleep now.
Here are a few things I think are issues I've found:
Hello LinuxKid21. Congratulations for this highscore, you're the first to have gotten so far! Thank you so very much for playing the game, and your critiques are so valuable! Concerning the red enemies, I've programmed them to go into a 45 degree angle +- 10 degrees and just simply bounce on the walls. But I suppose with unity's physics engine and all the bouncing on the walls, their trajectory might become more vertical. Still you made an excellent point, that I completely overlooked, the screen is more wide than high, so they are much more difficult to avoid when coming from above. This is something to fix! With the green guys, they were supposed to stop in place for 3 seconds before shooting, but I believe something broke at this stage with my latest submission. But I agree with you, a more visual cue would be the best! I have plans to develop this game further and even make levels, in addition to this infinite level :-). Thank you once again!
I've got a lot of fun playing this game. Loved it! Got only 3200 though because It's hard to dodge the green one when it's spawning near you lol. Great game. Good job!
Fun to play around with, physics related games are always fun. The enemy types were fun, I think I'm still yet to hit a red enemy. Perhaps some ramping in difficulty would be helpful, introducing the enemy types one by one and learning to strategise would be fun.
Very cool! You have your own twist to the 'chain' approach to the theme by driving a car instead. This adds a level of difficulty curve to the gameplay. I dont think I ever fully grasped it as it was a bit difficult for me.
Some good things:
Very simple game design. It's easy to communicate to the player what you're suppose to do.
The game feels solid actually, as a whole. Controls are good, car feels good, hits feel good with well implemented sound. Music can be a bit obnoxious with long playtime though.
Some caveats:
From a design standpoint, I personally suggest have an arrow infront of the car so the player always knows where the car is driving towards. It can be a bit messy trying to swing the mace towards the things to destroy, as well as micro managing the car driving at the beginning.
Otherwise, not bad!
A really cool game with fitting sfx, music and just the right amount of camera shake. It fits the theme well too and is a nice little arcadey game.
Loves:
Nitpicks:
Cool game! The music and sound design really fit well, and I think the game is well-done gameplay wise too. The mechanics are really unique and made the game fun to play! Overall, good job!
4100 is the best I can get.
Very nice rope physic, I feel really satisfying when I made some great combo! The red guy sometimes surprise me by run into me suddenly and dying to him made me feel bad sometimes. The green guy is really hard but also very rewarding when you beat him.
It's already a good hyper-casual type game you can have on mobile platform.
It was really fun to play. The visuals are nice and the game feels really responsive thanks to the effects. The only thing which felt little bit weird for me were the controls. It was easy to lose track about the direction of the car and then turn to the wrong direction.
It's a good and fun challenge and I was motivated to learn it. So good Job !
Had a lot of fun with this game, played quite a few rounds and ended up at 4500, definitely could have kept going. Though it would be nice to have a bit more of an indication as to the direction the vehicle is facing, easy to lose track of at times and end up turning the wrong direction or into walls. Great job and really like the execution on this idea!
This was extremely difficult, and the physics was soo much fun to play around with. Though it was a bit difficult to get used to the controls at first, I think for physics related movement I had the most fun with this one. Seeing the mace crash into enemies is also super satisfying, and it feels good every time you destroy one.
The only thing I'd say is that the green shooting enemy blends into the ground a bit and it's a tad difficult to notice them immediately. But with more polish and even better graphics, I think this has the potential of becoming a full game!
Good luck to you for the rest of the jam!
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