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A jam submission

Bouncy Laser Tower Defense - GMTK Game Jam 2021View game page

Tower defense, with the core concept of boucing energy around with your towers.
Submitted by Bartha Szabolcs — 1 hour, 46 minutes before the deadline
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Bouncy Laser Tower Defense - GMTK Game Jam 2021's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4843.8393.839
Fun#13193.1613.161
Overall#13333.2863.286
Presentation#23222.8572.857

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your can transfer energy between your towers, making them something like a connected pipe system.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted (1 edit) (+1)

Good game and tutorial :) Really clever

Developer

Thank you! :D
I wanted to make sure, that the player got the basics before playing the real game.
It seems it worked. :)

Submitted(+1)

Incredibly nice idea! Simple but fun. Levels could be a bit more involved but I guess that’d be hard for a 48-hour jam. Enjoyed it a lot, great job!

Developer(+1)

Thank you! Am glad you liked it! :D

I did not have much time for level design, the 4th level is basically just the final state of my test scene... xd

Submitted(+1)

In my opinion, having a well-designed tutorial is better than having a ton of content, so kudos for you!

Submitted(+1)

this is a pretty neat idea, needs a bit more polish, but there a tons of possibilities to explore, great job, i really enjoyed playing! 

Developer

Thanks, glad you enjoyed it! :D
I will make a more polished demo some day, I had a few more ideas for this jam too,  just did not have time for it. :)

Submitted(+1)

I like the concept, but imo it needs some more ways to connect/split the lazer. 

Developer

Thanks! :D
I have thought about that, I will see what comes out of it.

Submitted(+1)

I like the core concept. It was rather fun making all these new towers, and trying to optimize how much laser I could have on the scene at the same time. I think it just needs some variation in the enemies to change how you'd construct your network, and a couple more tools to construct the network, e.g. a splitter, or additional sources of "laser". I think there's definitely some potential here.

Developer(+1)

I wanted to have a map with 2 laser source, but did not have time for it.
In the long run, I will definitely will take a look at splitting the beam, and coming up with enemies that fit the concept.

For example, I want to try out enemies, that have shield on the front, so you can only attack from the other side, forcing you to dace around them with the beam.

Thanks for the feedback! :)

Submitted(+1)

I love the game so much but how does it fit the theme 

Developer(+1)

You have to "join together" your towers by the energy beam.
What do you think? Is this a stretch? :D

Submitted(+1)

now i get it 

Submitted(+1)

I love seeing other tower defense entries this jam! I like the mechanic, I feel like it was just a little too easy to build up an impenetrable defense.

Developer

Glad you liked it! :D
The balance is definitely non-existent in this game, but am glad people see the potential. :)

(+1)

Great mechanic! Not much to add here, but there's much room to expand upon, in case of a post-jam game. Nice job!

Developer

Thank you! :D

I will give it a shot when I have time. :) 

Submitted(+1)

Nice concept. Would be great if you had more time to add turret and enemy variations. Although I found that one laser was enough to kill everything.

Developer

Thanks for the feedback! :D

Yeah, originally it was more focused on charging the turrets, and I made the base stronger and charge faster than the other turrets cause it seemed like a good idea. xd

I will find something out to encourage players bouncing the laser, maybe enemies that have a shield on the front blocking damage. :d

(+1)

There’s an interesting mechanic in there, and the instructions made it very clear. It was a bit easy to setup a few turrets and win the game, but with more exploration, this could be a great twist on tower defense.

Well done.

Developer

Thank you! :d

I didn't have time to make a proper game out of it, but am glad you can see the potential. :) 

Submitted(+1)

This game mechanic is very promising. You can make a proper indie game from this with enough work. Good job!

Developer

Thank you! :D
We'll see. :)

Submitted(+1)

I really like the basemechanic, i think it has a lot of potential.
Especially considering multiple concurrent lasers or different "modes" of tower, that could differ in functionality or damage types.
I think the "main" level could even be a little faster for me personnally, but thats probably personal taste =)
Great Entry, had a lot of fun figuring out a good pattern to cover a lot of lanes, without retargeting!

Developer(+1)

Thank you, am really glad you liked it! :D

I had a few ideas that would have been cool, like a tower that would explode when it reaches max energy, so you would have an AOE tower, but could only trigger it with the beam, another one was a tower that could split the beam into 2 direction.

I am planning to continue developing it, maybe do some devlogs on my Youtube. :D

Submitted

Ye that sounds super interesting as well.
I think that mechanic could build up into pretty crazy complexity!

Make sure to link the devlog if you do some.
Would definetly like to check that out!

(+1)

Very creative idea, definitely has potential! You could definitely do some really creative level design with this as a base. Nice job!

Developer(+2)

Thank you! :)
I will try to make a game out of it when I have time to.

Submitted(+1)

super cool, it was really satisfying getting crazy chains of lasers set up.

Developer

Glad you liked it!
Do you think a game like this could sell? (not the made it in 2 days, but the 3-6 months version... :D)

Submitted

I think a full game could definitely make some money in the mobile market, not as sure about PC.

Submitted(+1)

Really nice work using the towers' beams as both weapons and an energy source. I really appreciate dual-purpose mechanics like that.

Developer

Thank you! :D
I learned that trick from Marks channel. :p

Submitted(+1)

The concept is really cool and it was fun to build networks of towers and switch between them, although it was a little bit easy with unlimited towers - definitely with a bit of refinement could be a very enjoyable game.

Developer

Thank you, I think I will make a second prototype when I have time for it, folks seems to like the idea. :D

Submitted(+1)

I like this. I generally dislike most tower defense games, but this provides a good puzzle. The player is a little too powerful, which ends up allowing them to ignore the main mechanic, but when the player doesn't, it is a clever game. I liked coming up with a few setups that allowed me to guard different hallways by changing the direction of one turret. Overall, I really liked this twist on a classic genre, and it could definitely be a great game with some tweaks.

Developer

Thanks for the feedback, glad you liked it! :)

I did not have time to balance it, so you kind of have to be intentionally blind to the obvious solution to play it, but it kind of works if you do that.

One of core ideas was that you can activate different hallway defenses with rotating one turret, making it a management problem, am glad that it worked out.

(+1)

Great work!

I'm not much into tower defence games but I think a good tower defence game is a _puzzle_ game, rather than a grind fest. The ones I try usually are mostly automated towers and you end up having to just collect the coins as the player, and only have agency in spending them and putting a new tower somewhere clever (and if you choose wrong well sucks to be you!)

Here I really felt like I was solving a puzzle LIVE, and the idea of having a base with a "main beam" and using that to create a laser path, meaning I could power only parts of my "infrastructure" at once, is awesome! I truly had to solve issues on the fly and manage where to send power. It was genuinely fun and I think this could actually work as a game!

Congrats to you!

Developer(+1)

Thank you! :)

I wanted to try out a tower def for this jam (which is something new for me), and the theme really helped me coming up with something new. :d
It has some balance issues, but I think I could make something fun out of this given the time. :)

Submitted(+1)

Really cool! I liked that you can charge the towers.

Developer

Thank you! :)

Submitted(+1)

This is a really cool idea. I have never seen a tower defence game like this. Good job.

Developer

Thank you!
I might try to make a game out of this. :d

Submitted(+1)

I think you already did. Just a few more level layouts and tower / enemy types and I'd say its a full game.

Viewing comments 20 to 1 of 24 · Previous page · First page