Play squishy game
Slimey Slimes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #779 | 3.550 | 3.550 |
Presentation | #803 | 3.700 | 3.700 |
Fun | #865 | 3.383 | 3.383 |
Originality | #1015 | 3.567 | 3.567 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The slimes join and split together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It's pretty great! I really like how the splitting and remerging feels. Sometimes slimes would get stuck on walls, and it's a bit hard to control them at times, but overall it's a great experience.
Nice and finished! I liked the physics and bounciness.
Altho sometimes it felt more like a glitch rather then intended game mechanic, when I was needing to jump up from my other slimes and it was launching me too high.
Well done fellow slime enjoyer.
Slimy game ;). The slime physics was really great. Nice entry
Cool! I had the same idea of a character that could split in halve and shrink in size! :D Cool that someone else actually did it! ^^
nice game! tutorial levels are nicely done and the difficulty is increasing with good speed. only thing is that jumping works a bit strange sometimes - but maybe that was your intention
Interesting to see the same idea as mine! :) I liked the level design & art, but the controls felt unresponsive and at times just random - jumping worked about half the time, and moving left/right was even a bit painful, especially in the last levels. Anyways, fun game, good job!
Great idea and good execution, although a bit janky. But that's OK because it's a game jam.
The graphics are pretty nice and I like how the slimes behave like actual bouncy objects. I'm pretty impressed you got the bounce physics working, those usually aren't easy to code. The puzzles themselves are very creative and really make the most out of the split ability.
Controls are pretty finnicky to use, especially when moving horizontally. I noticed that when you press the left or right keys you do a little jump, which I would prefer without. I also would've liked to see more levels. There's a lot of potential in managing your slime balls with your movement, so it would've been nice to see more levels that take advantage of that.
Great game overall, I enjoyed playing through it!
Fun Idea. The puzzles were clever, though the controls are a bit hard to us. The splitting and joining felt, looked, and sounded good. Great Job!
Cool idea and execution. How did you do the slimey physics? I also liked that there was not a lot of tutorial/explanation because the level design did all the explaining. Kudos!
I did the physics using animation bones (and a sprite skin to deform the sprite). I connected the animation bones with springs (each bone is connected to the two adjacent one + another bone in the middle). If you search "unity 2d softbody physics " you should find some tutorials on it. I found the method a bit finnicky, but it's not like I was going to research and implement softbody physics properly in 2 days.
Really nice concept. The visuals were stunning. Great entry!
We had very similar ideas going into this, lol
I really like the art style going on here.
Puzzles are currently bit too short and straightforward (finished in around 2 mins), but really good concept and execution. I see a lot of potential in it, so hopefully it gets expanded after the jam.
cool game! it was satisfying to split and join the blobs.
Sweet!!
I really enjoyed this puzzle style. I did find the acceleration a little hard to manage though, and I as well got stuck in a wall with the addition of keep dividing until far too many tiny orbs burst out of the other side of the wall.
Great idea, got stuck in the 3 fase hahaha
Very cool game, the controls are a bit difficult, but it was still fun to play.
The game was very cool to play, even if I found the controls not easy.