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A jam submission

Slime FarmerView game page

Bring Slimes Together and Drag Them Apart
Submitted by Branching Bee (@BeeBranching) — 28 minutes, 31 seconds before the deadline
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Slime Farmer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#13393.3673.367
Fun#13813.1333.133
Overall#17323.1223.122
Originality#26762.8672.867

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must actively prioritize joining slimes together and keeping them apart based on your goals and different slime behaviours.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Stressful and a lot of fun! Good job :)

Submitted

I'm sorry, but this was way more fun: 

Submitted

Kind of a unique concept in this jam. The artwork is simple but looks pretty good and very cute. The mechanics of this game are pretty fun actually, but I find it a little hard cuz slimes can easily get outnumbered and situation can get out of control. Quite a nice game thought. Good job!

Submitted

Really cute slimes and fun concept! A bit tricky to keep track of the objective in the higher levels. Great game!

Submitted (1 edit)

The idea is really unique. I got so stressed keeping these slimes apart. 

It becomes a bit hard to keep the requirements in mind when trying to frantically keep them apart. I think you could explore a bit on that  and maybe introduce them staged? That way the player has some time to process and do before the next requirement shows up.

I also think you can do some nice challenges with the world, maybe put in some obstacle course, maybe some deadly spikes, maybe some restaurant and movie theatre where these slimes reproduce even faster!

Great game. Congrats on submitting!

Submitted

The idea is really good! It quickly gets out of control! Congrats!

Submitted

Great game idea! That slime animation is really cute. Game itself requires good multitasking skills, although gives you very fun experience. Nicely done, good job! :)

Submitted

Cute game. I didn't know what I was doing at first and ended up with 4000 slimes and the game chugged haha

Submitted

Very funny, reminds me of breeding in minecraft xD

Submitted(+1)

It's pretty fun but lacks sounds, and I feel that it gets too much easily, like many equations to keep track of. But the slimes are pretty cute and it's fun to try and stop them.

Submitted(+1)

More slimes!! I think this is a few quality of life features from being excellent. I'd like to see the cooldown on breeding, and it's a bit hard to parse how many slimes I need with the current UI.

Submitted(+1)

i wish the mechanics were explained a bit more thoroughly, even if it was just in the description. other than that, it's an interesting and definitely challenging concept :)

Submitted(+1)

I really like this. It's sweet pretty difficult but kinda fun

Submitted

Fun idea and well executed. Loved when the situation got completely out of hand with the multiplication. Good job!

Submitted

nice game.

Submitted

Super, super cute art style, and a great concept!
The gameplay is super satisfying!

There are a couple clarity issues, times when I didn't understand why green slimes weren't making other slimes when I smooshed em together and things like that, also I'd have loved an indicator when I hovered over a slime so I didn't accidentally ever /not/ grab one, but those are just some small polish details!

Overall, a really really great entry. Nice work!

Submitted

This one reminds me of something that would have also fit the theme for the last GMTK jam("Out of Control") and how quickly things get out of control in this one is fun to watch. There is a bit of strategy involved in how you're going to keep all your slimes either near or away from each other, and the different slime types add to the challenge. The sprites of the slimes themselves are great. Overall it's pretty fun.

Submitted

Such cute art style! The gameplay feels smooth except for when theres a bunch of slimes. Also I think its a bit too easy to get a ton of slimes

Submitted (1 edit)

Super cute visuals! The minimalist style works well when there are so many slimes on screen!

Submitted(+1)

Nice concept! Must confess that I tried leaving the simulation just be - it started to lag violently after reaching about 2k green slimes :) Anyways, fun game, good job!

Developer(+1)

lol. I probably should have added a check that reset the level once you hit like over 200 slimes. But hey, I hope it was fun playing!

Viewing comments 24 to 5 of 24 · Next page · Last page