Stressful and a lot of fun! Good job :)
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Slime Farmer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1339 | 3.367 | 3.367 |
Fun | #1381 | 3.133 | 3.133 |
Overall | #1732 | 3.122 | 3.122 |
Originality | #2676 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must actively prioritize joining slimes together and keeping them apart based on your goals and different slime behaviours.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The idea is really unique. I got so stressed keeping these slimes apart.
It becomes a bit hard to keep the requirements in mind when trying to frantically keep them apart. I think you could explore a bit on that and maybe introduce them staged? That way the player has some time to process and do before the next requirement shows up.
I also think you can do some nice challenges with the world, maybe put in some obstacle course, maybe some deadly spikes, maybe some restaurant and movie theatre where these slimes reproduce even faster!
Great game. Congrats on submitting!
Great game idea! That slime animation is really cute. Game itself requires good multitasking skills, although gives you very fun experience. Nicely done, good job! :)
Cute game. I didn't know what I was doing at first and ended up with 4000 slimes and the game chugged haha
It's pretty fun but lacks sounds, and I feel that it gets too much easily, like many equations to keep track of. But the slimes are pretty cute and it's fun to try and stop them.
More slimes!! I think this is a few quality of life features from being excellent. I'd like to see the cooldown on breeding, and it's a bit hard to parse how many slimes I need with the current UI.
I really like this. It's sweet pretty difficult but kinda fun
Super, super cute art style, and a great concept!
The gameplay is super satisfying!
There are a couple clarity issues, times when I didn't understand why green slimes weren't making other slimes when I smooshed em together and things like that, also I'd have loved an indicator when I hovered over a slime so I didn't accidentally ever /not/ grab one, but those are just some small polish details!
Overall, a really really great entry. Nice work!
This one reminds me of something that would have also fit the theme for the last GMTK jam("Out of Control") and how quickly things get out of control in this one is fun to watch. There is a bit of strategy involved in how you're going to keep all your slimes either near or away from each other, and the different slime types add to the challenge. The sprites of the slimes themselves are great. Overall it's pretty fun.
Such cute art style! The gameplay feels smooth except for when theres a bunch of slimes. Also I think its a bit too easy to get a ton of slimes
Super cute visuals! The minimalist style works well when there are so many slimes on screen!
Nice concept! Must confess that I tried leaving the simulation just be - it started to lag violently after reaching about 2k green slimes :) Anyways, fun game, good job!
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