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Delivery!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1025 | 3.557 | 3.557 |
Originality | #1235 | 3.477 | 3.477 |
Overall | #1279 | 3.311 | 3.311 |
Fun | #1892 | 2.898 | 2.898 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is responsible for joining together the four kingdoms by delivering packages.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow! this game made my jaw drop how polished it is! i loved the entire aesthetic! My only criticism is that the map was TOO BIG and convoluted to the point where one platforming error meant gameover for me. With a little tighter platforming controls, I would totally buy this game! great work!
The level is really big and convoluted, but with the nice artstyle and good concept, it could turn into a good game
Think a prompt to press E when near the boxes would help tremendously, I lost some boxes to a knight because I was not near enough the dropbox,
Hey ! Come rate our game
The controls are a bit too slippery, and slope physics are messed up. Ignoring those issues, it's pretty good.
Great idea! If you ever work on this post-jam, I'd suggest a smaller map with more to juggle.
I'll be honest based off the first few pictures I thought I was going to have to precariously balance the packages as the stack got taller. I like the frantic delivery concept and how the kingdoms get more dangerous the slower you go but that you need to deliver to those dangerous kingdoms. However I found myself fighting the controls and physics more than anything. The ramp jumps in particular were rather annoying as if I would try to move before jumping to build momentum but that would lead me to walk off the ramp and enter a falling state rending me incapable of jumping. I also felt that the acceleration was a bit too high for more precise jumps since trying to micro-correct would lead to bumbling off the platform.
Nice art the jump could use some coyote time
Very nice 2d art, jump feels nice, sometimes the momentum can cause airborne on ramps running feels floaty, the amount of arrows is kind of confusing, I think it would benefit to have stages instead of a big map, good job.
Interesting mechanic, it was fun to play! I think that you should reduce amount of arrows for each color on the level, there are places where it looks a bit too much. But after all, great job
Wow, I really like your art style! The visual feedback is smooth and satisfying. Good job!!!!!
I like it but I'm not very good at it.
Also, the parcel stack reminds me of Death Stranding.
good art and game concept, Amazing how much you have achieved in 48 hrs
The ramp jumping mechanic is really annoying honestly, and the timer is a bit too fast. But it's fun and i like the pixel art! It's impressive that you created this in 48 hours!