I really enjoyed after I actually figured out what to do. Loved the UI and SFX! Great job to you and team!
Play game
SWITCHING IT!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #87 | 4.224 | 4.224 |
Overall | #228 | 3.920 | 3.920 |
Fun | #474 | 3.621 | 3.621 |
Presentation | #502 | 3.914 | 3.914 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you make the little robots move by joining together commands on a switchboard
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Amazing puzzle game. Easily my favourite game of the jam so far, puzzles are great. The two problems I know your aware of so not really a point to say but might as well mention it. Being that it would be nice on fails if it didn't reset and the ringing sound. (Though not everyone had the ringing sound lol)
I thought this was going to be a standard Telephone Switch board style of game, but you put a nice twist on it and combined two genres together. Finally there is a switchboard style puzzle game!
cool idea! made a prototype for something similar but with programming a year ago. Quite hard to play, and unforgiving, but still cool
That was a blast. Really satisfying figuring out those levels. It sucks that the tutorial didn't have proper dev time because trying to understand the rules took a few attempts. Once I got over that though I loved it.
My advise for level 5: Think of the switch board as an "action economy" and try to figure out what piece will take the biggest set of moves.
Really cool idea, and a creative implementation of the theme, but it took me way too long to figure out how to play!
I also had to mute it because the tv on sound at the start is a horrible high pitched noise.
I see now on my files too, it was just meant to be a low hum, damn I didn't even think about that. When I was younger I suffered ear damage so I cant hear frequencies above 12.5kh. It reminds of a Tom Scott video.
Iv added a warning to the game page, you can take pride in your good hearing!
Really love the aesthetics! Liked the puzzles, too, gave just the right amount of challenge for some minutes. A better (perhaps interactive?) tutorial would've helped to get into the game quicker, though I know making a good tutorial would've required more time than there was for the jam.
Cool Idea. But it's very frustrating, in case you need more than one try for a level. You should implement the reset only for the level, not for the cables.
Hey everyone who played. A lot of people are getting stuck on lvl5.
If you want the solution here is:
Answer Here
Only click when you've really given it a good go :)
Great idea, very satisfying to interact with. I love the tangled web of cables you end up with! Very tactile. How much time did you spend designing levels? Did you adjust the design at all in development or did you come up with the design beforehand and stick with it?
I locked in the design, made the systems and art on Saturday. Then did level design art and bug fixing on Sunday. I spent around 3 hours on the puzzle design, its quick to make puzzles if you start with a theme like "4 switches" or "I want the player to learn to use the iterations button". The design came from imagining objects that linked together like chains -> cables -> switchboards -> sequence game!
Really neat! Makes your brain work similar to how it has to work when programming. It also makes you think in loops with the 'iterations" and limited space to do certain actions. Did have more struggle with the last level then I would have thought but I still thought it was really cool. I was so happy when I finished that one. Only thing I may change is that after a failed attempt your switch board isn't reset or an image of what you did, just a way to let the player know what they did and they can try to figure out why it didn't work. Amazing game though!!
I really enjoyed this game! It was engaging and had a neat ascetic! Although I had some framerate stability issues, I thought the experience made for a nice puzzle game.
this puzzle game is way too big brain for me, the puzzles are really good and fun
I was able to beat the dev score on 4 and 5!
I dont know if that was what you actually thought was best, or just a motivating factor, but I enjoyed making sure I didnt do worse than that. Fantastic game, I loved it!
I think that's the best part of system games. I can set the standard and people can look to find a more efficient route. After uploading the game I found a way to do Level 5 with 1000 More points. Anyway thanks for giving my game a go :)
I like your solutions (sorry I deleted them its just so other players aren't tempted xD) hopefully itch implements a spoilers mask like on discord
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