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Chained to the Beat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #199 | 3.887 | 3.887 |
Overall | #333 | 3.823 | 3.823 |
Originality | #565 | 3.790 | 3.790 |
Presentation | #680 | 3.790 | 3.790 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The orbs you control are chained (joined) together
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The swing mechanic is very fun to play around with, to the point that it seemed much more fun to me to try to land the red notes. My biggest gripe is that it seemed like the rhythm aspect wasn't really incorporated into the gameplay. Maybe if different elements of the song triggered different "cannons", like one is for the kick, the other is for snares, one for main synth line, or something like that, it would make the gameplay more musical.
I'm glad you enjoyed it :)
The notes do come out together with beats of the song, though I noticed that if the game lags/stutters it causes them to desync
Interesting concept, and really good swing mechanic. Well presented and well juiced.
It's also pretty difficult. I just couldn't control it well enough to deliberately aim when swinging fast, and while I could kinda hit the things I wanted if I went slow, it wasn't as much fun playing like that. I don't think I ever had a positive score!
Thanks! I'm glad you had fun playing
Love the concept of this game, super well polished and great gameplay! Great job :D
Thank you! Happy to know you enjoyed it
This is the game I have spent the most time on so far when looking through the games in the Jam. Brilliant idea, with great execution. The music is well selected.
Thank you for the kind words! I'm glad you enjoyed playing it.
I like the premise of this game. I was actually recently curious if anyone made a rhythm game for this jam, and I'm glad to see the answer is yes. If I had a complaint, it would be that your movements often don't move with the beat, even if the note spawn does. Overall, very good game!
Thank you! I'm glad you liked it.
Yeah, the player movement doesn't really have to be synced with music so it's not a REAL rhythm game, but the upside is that if the beats desynchronize with the music (which unfortunately can happen if the game lags) it doesn't affect the gameplay much.
the amount of polish is 10/10. Really cohesive visual/audio style, great physics, very nice to play. Well done!
I wish there were some kind of lose condition. Maybe like a meter that goes down whenever you miss notes or hit the wrong colors, and cuts the song short if it drops to 0. That would've gotten me more involved in the gameplay and made me want to keep trying again and again to hit higher scores, or "beat" the song.
overall very well done for a 48 hour game! Very impressive
Thank you! It means a lot :)
I did at first think of making a lose state - something like in beat saber, though decided against it (mostly due to time constraints)
It's something I would definetly add in a full game, but on my last game jam I made a game that was quite difficult and most people wouldn't finish it and see the ending. So here I wanted to make sure that even if you aren't the best you still can play through the whole song and later try improving your score :)
Oh yeah, that totally makes sense. We put a “skip level” button in our game for the exact same reason, we wanted people to be able to see the whole game. good call. Great job, again, this is a super impressive entry!
Cool concept! I really like the music and the red and blue art style! I'm not the best at it, though I somehow managed to get -39 points. Nice work!
Thank you, appreciate it!
It's definetly quite hard at first :p
Great game! I really liked the fact that new notes come out on beat, I also liked selection of music for this kind of game. Don't know if I am too bad or a game is too hard but my score was almost always negative
Thank you! I'm glad you liked it.
Very smooth game and original concept, I originally wanted to make a rhythm game but I just couldn't come up with a way to tie it with the theme, good job!
Thank you! appreciate it
So much fun !
This one has a really great concept! it fits to the theme as well, and is fun to play, (totally didn't get -50 score) great job!
Thank you!
Great concept! A little too hard for me got negative on first try.
Thank you!
Don't worry, score is just a number :p
Very tricky game, but I got really into it. The music was lit.
Thanks! I'm glad you had fun playing :)
88 points first try. Much like Jayjay said: It's tricky, but an interesting mechanic for a rhythm game.
Background was a bit distracting on top of trying to deal with the physics, but that might just be me.
That's a good score for a first try :)
Very tricky, but a good new mechanic to the music game genre :)
Thanks, appreciate it :)
Great game! Love how my final score was an amazing - 51, even though I tried as hard as I could. :D
Thank you :)
I'm glad you liked it.
I may have went overboard with the -3 points for each wrong note... :p
I suppose I was afraid that flailing randomly would be a valid strategy
Amazing! But may I recommend to all other players not to spin wildly and see what sticks, like I did.... Seriously though, really great stuff, music and visuals are both top notch, great work!
Thank you for the kind words
To be honest, I found it the best strategy to keep spinning around (controllably) :p
Haha I must have forgot the "controllably" part! ;)
Fun!
Such a great idea! ^-^
Thank you :)
Most fun I've had all night. Dont ask how long it took for me to get a positive score.
Thank you ^^
It definetly takes a while to get the hang of. Good job, only real gamers can get a positive score ;)