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A jam submission

Em's rootsView game page

Adventure game about two souls, their names are ...
Submitted by sebba — 23 minutes, 56 seconds before the deadline
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Em's roots's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#15193.2603.260
Overall#26422.7492.749
Fun#28882.4682.468
Originality#34432.5192.519

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Em is joined together with Warrior soul in one body, both have unique abilities and are needet to beat the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
(+1)

Had fun, didnt knew how to switch to warrior first time as you see no indicator and read the ingame tips (which dont talk about the 3 seconds delay). Wish they both had there seperate roles as atm i always felt i just had to go back and wait for warrior to recharge putting the game on pauze sort of speak.

Still great concept and nice art

Developer

Thanks for not giving up, I ran out of time to include a lot of my ideas for the game. The idea for Em was that she would do quests with the NPC characters.

As for waiting for Warrior to charge back up Em can pickup skeleton remains and cut down wait time when pressing [c] key on a dead skeleton bones.

Submitted(+1)

The art felt very Celeste like in a very good way. The idea was very cool. The only weird part was that I didn't get any visual indicator of when I was switching to "red em". Other than that it felt pretty good to play.

Developer

Thanks for playing, the game was partly inspired by Celeste (If anyone else is reading this go play it, it’s a masterpiece).

“Red Em’s” name is actually Warrior and yeah I ran out of time to include transformation animation, the game needs it but that’s the cost of being a solo developer.

Submitted(+1)

This looks nice. The electric ball guy was cool and the animation when you hit it felt really satisfying!

Developer(+1)

Thanks! There was a lot of fine tuning for animations to feel good so I’m glad that you noticed :)

Submitted(+1)

The concept is interesting, but the gameplay is a bit lackluster. The warrior is just better at everything, so there's no real point to play as Em. I believe it would be a whole more interesting if they have different advantages (like, Em is really agile and can climb, but can't fight, while the Warrior can fight but can't climb) so the player had to "choose" when to use one or the other.

Having said that, the art is really good. I am quite impressed you did it all during the jam and by yourself on top of that.

Overall, good job doing all of this by yourself within the time limit (specially since it's your first game)!

Developer(+1)

Thanks for playing, the game-play is differently lacing in features, I had a plan to give Em a bigger role but I ran out of time.

Right now the only advantage she has that warrior cannot regain health back so Em regenerates it slowly or gets 3 heal points back when pressing [c] on the skeleton remains.

I really worked hard on the pixel art so it would look good, but as I was only a solo developer not every artwork is mine, like a skeleton sprites for example.

Submitted (1 edit) (+1)

At first I didn't realise that you had to charge the warrior so an animation to give the player feedback that their input is being recognised is necessary. The art was good, the character design was a bit reminiscent of Celeste. One thing that could really make the game stand out is some music. There are a number of different libraries of copyright free music that you could use. The gameplay was good overall though I feel it could have done with a bit more development. That being said this is a great game for just two days of work, especially solo so well done on that. Good job overall. 

Developer(+1)

Thank you for the review, I’m well aware of these problems and they are a cost of being a solo developer as the game was finished to this state with 30minutes left to go.

The character Warrior was actually inspired by Celeste, Em was inspired by Madeline illustrations by Ludwig Bemelmans.

I already wrote this but I know the game is missing music, and I’m not happy about it.. But you know start small and build your way up. This is my first released game, I’m surprised that it actually runs that well :p

Submitted(+1)

Very nice art style and animations!

Developer

Thanks, I worked hard on animations, I love beautiful games and I tried to capture them in this game.

Submitted

I can definitely tell, keep it up :)

Submitted(+1)

I liked the artstyle, it reminded me alot of celeste and I noticed some of the sprites were premade free sprites (like the skeleton), the gameplay couldve been fleshed out a little bit more i feel, overall interesting idea

Developer

Thanks for playing the game, Celeste was in fact one of the inspirations for the game. Game-play is differently lacking features I had more plans but ran out of time.

Thanks for reminding me, some sprites are not made by me. I’m a solo developer for this game so I couldn’t drawn all art and still finish a game. I will link used sprites in the description for the game.

Still most of the art is my own work so I’m glad that you liked it!

Deleted post
Submitted (1 edit) (+1)

I love that you took the time to create the idle animation for Em, playing with her hair. As others already have said, the character design is reminiscent of Celeste and a charge-up animation is absolutely necessary when changing form Em to Warrior.

I am blown away however about the quality you achieved as a single dev that only just started out using Godot! 

EDIT: Especially with also creating the game's beautiful pixel art during the jam.

Developer(+1)

I’m so happy that you noticed that! There was a plan to include a lot of animation for Em and Warrior but I ran out of time to draw and include them.

And thanks for compliment on my pixel art, I try my best to when making games.

Submitted

I am curious however. With which engine, if any at all did you develop your games before the jam, and what made you switch to Godot?

Developer

This was my first try at using a game engine (I never used a program that has a level editor, scripting, tile map configuration, etc..).

If I had more time I’d use a game framework like amethyst.rs or bevy (rust libraries for game development), they offer more control and are written in rust which I prefer, but using this frameworks isn’t a good option for 2 day jam as solo developer.

I chose Godot because it’s open sourced and their documentation is decent for learning. It really is a good engine prototyping is quick and workflow is pretty decent to make a whole game in 48 hours

Submitted(+1)

The graphics and animations look really good! The main character reminds me of Madeline from "Celeste". It wasn't immediately obvious how long you have to hold down X to change to warrior soul, or what the purpose of the two "health bars" had. I understood them in the end though. Really could've used some music and SFX.

Developer(+1)

Thanks for giving my game a go, Em was actually partly inspired by Madeline: Her hair change an animations. The other inspiration came from Madeline illustrations by Ludwig Bemelmans.

I was working solo, so I didn’t have time to finish all features. Music was sadly one of them, it makes me very sad that game doesn’t have any.

Some of the game features are under explained, but I finished the game last minute so there was no time :/

Submitted(+1)

Love the art & animation. It would be cool if I could use WASD and SPACE to move around. Some sound effects would also improve the gameplay.

Developer

Thanks for playing my game, unfortunately I ran out of time to include sound but the game definitely needs it, I will be remaking the game at some point as I like the concept and will have WASD + Space keybindings. :)

Submitted(+1)

Wow very beautiful graphics! Gameplay was very short, movement needs some work, warrior change needs indicator to see when changing. With more work this will be a great game! :)

Developer(+1)

Thanks for taking the time to play my game, I was working until the last minute to to get everything working, because of that level design is lacking in size and features.

As for the Em’s movement … The game was made with Godot, and.. Well I didn’t use it before or any game engine like it. I found out about the jam 3 days before it started, so I learned how to make a full game in Godot in the 3 days I had and hoped for the best :p

P.S. I will be remaking the game at some point as I like the concept, the name will stay the same so maybe keep an eye out!

Viewing comments 12 to 1 of 32 · Previous page · First page