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Holy Matrimony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #73 | 4.130 | 4.130 |
Presentation | #92 | 4.411 | 4.411 |
Originality | #135 | 4.156 | 4.156 |
Fun | #245 | 3.822 | 3.822 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about joining people in marriage and uses a connection mechanic to do this. Both mechanics and thematics are about joining together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
pretty good guys! love the artwork!
Quite a simple game but fun :) Really nice artwork and attention to detail with the cutscenes and teaching the player how to play. Good work :)
cool concept and good execution. the photos are really funny. keep up the good work!
Really great game, well done on thinking of an interesting way to interpret the theme. This was a lot of fun to play, and then you for having so many control options that made it a lot easier on my hands being able to do mouse clicks instead of WASD.
Wow! And I mean WOW! Insanely well polished for the amount of time you had. The art is incredible and all the different photos you can make for putting pairs together is crazy too.
Not only that, you had an interesting boss fight at the end too. A really great small game and I can't believe how wonderful it looks and feels!
The dialogue hook at the beginning was very nice. Long enough to get me interested in the game and it's story, short enough to not make me want to stop playing. Good job on that.
After that, the first thing I was greeted with was a text-based tutorial of the controls and "how to play" instructions. I'm not a fan of text tutorials. I hate reading, I like playing. So, I'd rather play and learn as I go. The actual execution of the tutorial was well done, I understood it once I read the tutorial and started playing, since the controls were really simple. The text tutorial isn't horribly front-loaded. But, I still feel like it could've been taught through play in small pieces rather than as making the player read text all at once as the very first thing they do in the game.
I really like the art, especially the silly pictures after each marriage. I also really appreciate that there were no arbitrary gender rules about marriage, that was very nice.
Some of the sound effects confused me (especially the melee character's attack sound effect). It sounded like a damage sound effect and each time I thought I took damage. When in reality, it was just the sound of an attack. So, I had a lot of trouble figuring out when I was actually damaged or not due to the SFX, unless I actually looked at my health at the top. This isn't a huge deal since the game uses pre-existing audio, but something to keep in mind in future projects.
The boss fight at the end was interesting. I saw the earlier marriages between people as active gameplay where you had an active goal of joining everyone together. You, the player, have control over how long you have to survive, since you control how fast you marry everyone. But the boss fight at the end turned to a more passive goal of "survive" where you, the player, don't have control over the gameplay beyond the light bullet hell style gameplay. The boss fight was fun, but I had a lot more fun with the gameplay prior to it since I had more control and an active goal, rather than a passive one.
Overall, the game was great and I had a lot of fun playing it. Great job and thank you for the review on my team's game you gave earlier :)
Awesome game, the idea is pretty original and the art style is amazing. The photos after joining couples are so cute.
Love the aestethics. And the pictures after the marriage are a nice touch.
Did felt a bit repetitive after a while and had not really a clue how to dodge the goblin attacks.
Overall lovely submission!
Felt good to dash. Love that the pictures which appear at the end of the stage.
Hahahah, I got to marry a goblin to a dude. Funny game ;)
I liked the concept and graphics. A little too short. I though first that I have to join ppl in matching pairs but it doesn't matter as I see (it would be nice mechanic for the future - bonus points or something) :)
Very funny little game with full of charm. I love how the player character moonwalks back to the start point in the tutorial bit. Fun to play, too!
it was realy great, when the game started i had a good laugh, didnt expect it would be possible to marry goblins with humans, great game!
I think this is a really great entry, difficulty curve was really smooth which is more than can be said of most jam games, eased me well into the game slowly getting harder and harder, style of the game is also real unique!
Such an EPIC concept! Great job!
Amazingly polished and amazingly funny.
This is a very polished game. A simple yet fun concept. Not much to say about this one. Everything is pretty much on point.
Pretty decent and polished, although controlling the player character with the mouse itself is a bit awkward, and I'm not sure I see the point of making the player wait for the hearts to connect
The pictures of the married couples at the end of each levels is a nice touch
Very cute! Also really liked the photograph system, very clever!
Very fun concept and game!
The last scene is great. This can really become a full fledged casual game for sure if there expansions on mechanics.