Play game
Nanobots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #725 | 3.458 | 3.458 |
Overall | #959 | 3.463 | 3.463 |
Originality | #1075 | 3.542 | 3.542 |
Presentation | #1302 | 3.390 | 3.390 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The nanobots can join together to become something greater
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I played it here:
Very addicting to play! I like the minimalist aesthetic and the gameplay was engaging, well done! :)
Healer bots seem a bit OP, got up to 2482 with a bunch of those. Really cool how smoothly everything moves without any real collision bugs, and it's fun to play :) I think it would be cool if you could define or pick from different formations/AI strategies for your nanobots to follow. Two things I noticed:
-Got a small bug where I pressed Space while the upgrade screen was up (it came up right as I was about to join) and it seemed to hard lock the game.
-Sometimes melee bots would path after an enemy that had gone offscreen and get stuck on the edge of the screen
Looks good and is pretty fun once you figure it out, though as a few people have noted a tutorial would go a long way, I was pretty confused myself for a hot minute. That and enemies becoming nearly too small to see but can still hit you. Overall I quite like the idea and when it works it works quite well, a little bit of polish and I think you'll have yourself a very fun little game!
This was a very fun experience that did not make me feel bored for the entirety of the playthrough. You managed to create some beautiful visuals with simple shapes and effects as well as a simple premise but with engaging enough gameplay to keep you occupied.
The only problem I encountered was the size of the allies when they become too big for you to see or when enemies would be way too hard to see because of their incredibly small size.
One of my favourite games of the jam! Beautiful game that I got lost playing for an hour! absolutley loved it!
Great looking game.
Cute graphics, simple and clean. I did not really understand how it all tied together, and what joining together had for effects.
But my playthrough did go pretty well, so I am pretty glad.
Fun game, and really nice aesthetic. An in game tutorial would be nice, but still, this is a job well done!
I really enjoyed it, it has a simple but cool aesthetics and an intriguing gameplay!
It would really benefit from a tutorial, it took some time for me to understand how everything worked.
It looks great but I have no idea what I was doing! If there was more explanation I probably would have done better.
The audio and aesthetic really complimented eachother. The gameplay is also absolutely incredible. Controls felt great, and everything had the right amount of weight to it to feel great. Great work, definitely one of my favourites.
For now this game has the best and more engaging gameplay BY FAR! Realy cool atmosphere and music. I like the clean and minimalistic style. I am a big fan of Geometry wars so.... I love your game! Great job!!!! I made 1000+ points but I need to try more games!
Wow, thank you for the kind words. 1000 points?! I can't believe how some of you get that far when I struggle myself reaching 500.
The game was extremely fun and cool. One thing though. I'm not sure if it was intentional or not, but when I lose and restart the game, enemies from the last playthrough are still there. If this was intentional, I can see why it would be; but, my last playthrough was just me running away like crazy and gathering those blue thingies whenever they appear. As a result, the whole screen was filled with enemies, to the extent I suffered from slow-down issues. So when I died, and pressed "Play" to play again, my hexagon spawned inside the enemy and died immediately!
Other than that slight issue, I loved this game! I'm already a fan of "shapes fighting each other" games (I don't know if there's a name for the genre), and this was definitely one of the better ones! Controls were fluent, mechanics were cool (albeit a bit hard to understand), the music was enjoyable. I've also noticed the music slightly changes as my health changes. I think the pitch increases as my health decreases? Not sure. That was a cool addition. Very nice work!
Yeah, i noticed that the game contains bugs unfortunately and one of them is that the enemies stay and you need to restart the game.
I'm glad you liked it and thank you for the feedback!