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A jam submission

NanobotsView game page

The sequel of my previous game cellspace
Submitted by Vahraz (@appoxgames) — 20 minutes, 51 seconds before the deadline
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Nanobots's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7253.4583.458
Overall#9593.4633.463
Originality#10753.5423.542
Presentation#13023.3903.390

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The nanobots can join together to become something greater

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted

Hard to play when you're not using a qwerty keyboard. :-)

I'm also not sure what the advantage of joining together vs spreading out was. 

Submitted

Nice controls. Nice art. It was a bit hard to understand what you needed to do, and how to score points.

Submitted

Can't say I understand much, but controls are tight and it works (if it works, there happens things on screen, that I noticed)

Submitted(+1)

This looks nice, the art and music is super good, but unfortunately I wasn't really able to understand how to play the game. Which is the health bar, how do I know whether I'm attacking or joining? Often when I was in 'join mode' the enemies would bounce off me. It looked like they were doing damage, but I have no idea. why does that happen? I think this game needed a bit more playtesting from idiots like myself haha. 

Developer

Yeah, i have added a little bit of information in the description but I agree that there is a lot of "hidden mechanics" that I didn't have time to properly introduce.

Thank you for your feedback!

Submitted(+1)

Interesting approach. Kinda meditative gameplay with this type of background music created an unusual atmosphere. Really liked the idea of nanobots having two modes and that we get to choose what upgrade to get.

Submitted(+1)

Simple yet really fun! One of my favorite entries so far

Bug report: pressing space when the upgrade tab opens freezes the game (happened 2 times for me)

Developer

Thank you!

Yeah noticed the bug as well, will try to fix that in a post-jam update.

Submitted(+1)

Had a crash after about 5 minutes in, and to be honest half the time I had no idea what I was doing, except pumping up circle bots as much as possible and dodging to get the little triangle symbols.

BUT. It was a lot of fun and kept me on my toes. A great, inventive use of the theme, and some good strategy in there -- pulling the in to re-direct your swarm at big enemies, tightening formation to utilize healers, etc. Hope you polish this one, because it's really clever!

Submitted(+2)

mine crashed when I tried to split apart D:

It's a lot of fun though, a tutorial or some signposting could help a lot. I didn't really know what to do until I got a ranged bot and started playing it like a top down shooter. the aesthetics are really clean which makes it easy to spot what's friend and foe even at small scale.

Developer(+1)

That is a very impressive score! How the hell did you manage to get that far? :D

When you are joined together you won't spawn new cells so that is the tradeoff, but seems you have mastered it quite well on your own :)

Submitted(+1)

This was a really great game! I'd like to see an expanded version of this concept, it's really fun!

Submitted(+1)

Quite fun, but I'm not sure if I understood it properly.

Submitted(+1)

Love this game. I can see this as becoming quite addicting!

Submitted(+1)

It seems that my melee bots didn't do any damage while joined. And since melee damage is always two-way it was kinda usless aniway, enemies spawn far more hp than I do. I tried to go ranged (though ranged bots seemed to be rare). They do shoot while joined, so I could keep them safe. But their damage was again little or nonexistent. I like the idea, but there are some problems with implementation or with conveying the rools.

Developer

Yes, it is my bad since i didn't have time to properly explain the mechanic in some kind of tutorial.

But basically, different bots give you different types of powerups when merged, Circle bots give you damage while ranged only gives you range attack. You still need to combine these two for dealing damage. Only having ranged won't deal that much damage.

Keep in mind that you won't spawn circle bots when joined together, only when disconnected.

Thank you for the feedback!

Submitted(+1)

My bots weren't as good as the enemy ones but I still played it for quite a long time floating around.

Cool game, keep up the good work :)

Submitted(+1)

The game is great, love the plague inc. style icons and upgrades!

Submitted(+1)

I loved this game, especially its ambiance ! Really great work here

Submitted(+1)

Good game for only 48h of development!

Developer

Thank you! :)

Submitted(+1)

Oh wow this game is amazing.I really like it; five stars!

Developer

<3

Submitted(+1)

Impressive! Good job! :o

(+1)

Very impressed with how much he has managed to provide in such a short amount of time. This has been a lot of fun and challenging. It appears that he probably did not want to spend too much time providing a guide  /  instruction to the game but after a single round you are able to figure out the gameplay and compose your own unique strategies. A+ for the visuals and audio as well. Thank you for your contribution. 

(+1)

This was amazing, great job!! :D

Viewing comments 20 to 1 of 33 · Previous page · First page