Neat game! I wish the start was a bit harder and more hectic, the first like few seconds are really easy and a bit boring. The last few seconds are really cool and hectic. I can see this being fleshed out more with more recipes and minigames. Great art. Good job!
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DON'T get COOKED!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #600 | 3.934 | 3.934 |
Enjoyment | #617 | 3.656 | 3.656 |
Overall | #639 | 3.798 | 3.798 |
Presentation | #1002 | 3.803 | 3.803 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game spins the idea of a cooking game, reversing the roles so that the player plays as the food trying not to be cooked.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is a very cool game and concept! Wish it was a bit more forgiving though: the mouse doesn't always pick up the tomato/meat so a bigger hitbox would be nice there, and the knife sometimes reaches all the way across the board for some reason. Overall a good submission, would like to see this get expanded upon. Good job!
Very fun indeed :D Took a while to understand the remaining knife is dangerous, somehow it felt like it was still in the air rather than on the board, maybe something can be done to improve that visualization. Also sometimes the object drops from the cursor for some reason.
Not the first person to think the remaining knife wasn't dangerous! Didn't even cross my mind and then as soon as someone pointed it out I realized I should've made that more clear. The cursor drop was a hacky solution to stopping players from glitching the food out of bounds. I definitely could've made it so that it remembers that the food is being dragged, I just didn't have time.
So cool and creative! Loved the concept and presentation! Congrats!
I really liked this game! The only thing I didn't like is that I lose the thing I was holding if I move too quickly. Anyway it's my favorite game I've tried so far.
5 stars on all! The idea is so damn cool! If you continue the game in the future i'll be glad to play it!
The idea that the tomato halves are essentially extra lives is genius. Also that music is bumpin'
Really fun game - feels like a massive boss fight. Visuals and tone are nailed down really well in my opinion.
this is a very interesting idea and well executed!
the look and feel is great! well done
Fun Game! Although the hixbox for the knife in the first level is a bit harsh.
This really is the dark souls of games where you play as a tomato trying not to get turned into a burger
This really is the dark souls of games where you play as a tomato trying not to get turned into a burger
Great visuals and simple but effective mechanics. gets quite hard when things start splitting
Cool idea and fun gameplay! I liked how the minigames were unique for every food!
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