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Birdy Prey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #473 | 4.143 | 4.143 |
Overall | #664 | 3.781 | 3.781 |
Enjoyment | #820 | 3.543 | 3.543 |
Creativity | #1247 | 3.657 | 3.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a little like Duck Hunt for the NES, except you play as the bird instead of the hunter.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Damn that's a hard game! The secret technique is to not know yourself where you are going. By giving random input you fool the hunter and most certainly breaks the rules of physics and stuff. But who care it's a game! It's very cool that you did the graphics. The music is fine and the difficulty is maybe a bit too much for easy mode but that's what makes the game challenging.
Solid submission!
The reticle is deceptively hard to dodge! It does a good job guessing the bird's movements, and the added patterns later on add a nice wrinkle to the gameplay. If you were to build this further, I wonder if there is some way the bird could affect the farmer--maybe it could throw the apples back at him?
Really noice game with great visuals and simple but fun gameplay, managed to get 23 on hard mode.
Good job
Thanks a lot for the kind words.
Nice little game, with beautiful art. After a few tries I got to 7 apples on med and then tried hard, after a few tries got to 4. Mechanics were lacking since it’s just shots appearing quickly, wish there was more variety like potentially moving shots, etc.
Very tough. Good job on the hunter, his shots felt challenging and unpredictable but not too unfair. I managed to get 4 apples after lots of tries. Sometimes the apples appear and fall way too quickly, otherwise really enjoyed it.
Reverse Duck Hunt... Nice! It was hard on the easy setting, but I did enjoy the arcade like elements. But One idea that could improve this quickly is if you include a face of the hunter on screen showing how irradiated he is getting when he misses, or gets close.
wow it's really quite challenging. The sound design and art is spot on
Reversed Duck Hunt! Fun and challenging gameplay with clear and stylish pixel art. Love it!
Nice PixelArt Game and a nice take on a the classic Moorhuhn game.
I have no clue what you mean by "Moorhuhn game", but thanks either way!
Love the pixel art, nice idea to add more attack patterns, that made this game a really fun one to play. I think the controls could have been made a bit more interesting than just the standard flying, but that might escape the scope of 48 hours. Well done!
Thanks! I originally had the idea of having multiple playable characters that you automatically switch between kind of like the attack patterns, but that would've probably been too hard to implement alone in 48 hours considering there was already so much time crunch.
Nice art! Wish the apples were a bit more dynamic and you had more time to get them, often there wasn't enough time to reach them.
Thanks for playing and thanks for the feedback.
I really liked this one! its a really fun high score game and I love the predictive parts of the shooter, really kept me on my toes. plus all the art is absolutely incredible.
Thank you very much!
This is actually really fun! lots of potential for endless fun, and the placement of the shots seems pretty damn good at predicting where I want to go hahaha.
I had a weird bug at first where my controls weren't doing anything, but a refresh fixed it.
Thanks! The bug most likely had more to do with Unity rather than the game itself, but I could be wrong. I'm glad it was easily fixed though!
Very funny to see this twist on the classic duck hunt formula. I was surprised at the difficulty of this game though. Even easy mode can be quite challenging. The addition of the apple gives a neat risk/reward in the gameplay loop! Fun stuff!
Thanks! The "prediction" of the player movement was added to combat boring playing (flying in circles), but adding the apples kind of removed that type of playing anyway, since you can't fly in circles while collecting apples. This means I probably could've just removed or adjusted the prediction to make the game more accessible, but since I didn't get enough playtesting and opinions in, I didn't realize to do so.
core concept is great! duck hunt but youre the duck :) very nice and challanging
Thanks!
I love this game, but man did it frustrate me, but in the best way! Love the art, crazy polished, spot on gameplay giving you those Duck Hunt vibes too. I didn't think this game would be too tough, I mean how hard can it be to dodge the crosshair, but man was I wrong!
This had me swearing and belly laughing at my screen in equal measure. A really excellent game!
Thanks a lot for the kind words! I'm glad at least some people are able to enjoy the (probably too) high difficulty.
Difficulty isn't too high at all, it's just right. I played on Medium and then after laughing too much at my performance there, tried Hard and was suitably shot down.
I really liked this submission. The art for this is crazy well done and the decision making for where to place the shots is really good. Although I was only able to get a score of around 11 on medium before I would die, there is a possibility that the shooter might be too good. Great submission though!
Thanks a lot for the kind words! The game requires pretty fast reactions, which sadly makes it pretty inaccessible to some if not most people. It's meant to be challenging, but since I can't get proper playtesting in such a short time, I tend to make games way too hard haha. I hope though that most people will be able to grasp the patterns (because even though it feels like the hunter is just predicting the player, it is just a very simple pattern in reality) and mechanics of the game after a few plays.
Cool idea, interesting execution, was very hard. I can imagine someone having some diability and literally not be able to play this 😭. Cool submission none the less. Good work!
Thanks. The game is pretty challenging, but I hope most people are able to catch the drift after a few plays (The game is meant to be played at least a few times). I sadly didn't have time to implement real difficulty options or any other accessability, so the current difficulty selection just affects health and some game variables.
Yeah, was still a very interesting submission none the less, good job!
Fun idea. Easy wasn't that easy, or maybe just have a skill issue :D
Thanks for playing. The difficulties really only affect the amount of health and the time it takes for the game to speed up.
It is fun, but I am really bad at this game :D
Thanks for playing! I was debating making the game easier, but decided to keep it challenging. I just hope people don't mind the challenge too much haha.