Visuals are very polished, very nice concept! If something like a timer was added in it would create a lot more urgency for the player to clear. Nice work!
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Fog Of War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1516 | 3.566 | 3.566 |
Presentation | #1593 | 3.528 | 3.528 |
Overall | #2260 | 3.173 | 3.173 |
Enjoyment | #3764 | 2.425 | 2.425 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's an RTS game in which you play as the fog of war.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice visuals and maybe I missed it but the screenshots with the fog covering the screen are intriguing. The mechanics side leans a little cookie clicker in its simplicity. Little things like varying the pitch of the sound effects on click, or having some other reaction to clicking would be great. Still its nice to think about the resources from rts games in a new perspective.
I didn't expect that role reversal could even be applied to the fog of war. Unfortunately the RTS elements have been reduced.
The art was pretty good, however I wish there was a bit more challenge / strategy to where you destroy buildings. Great job!
It would be greatly appreciated if you rated my game as well! https://outercloudstudio.itch.io/fire-swap
Okay, off the bad, even before I start playing, Amazing premise. And an amazing effect.
The clicking was surprisingly satisfying, and the reverse resource transport looked really well. Shame it seems like you hit a time crunch, since this could enhance an underlying game amazingly.
Funny concept, it's a really good use of the theme! I would love to see additional gameplay mechanic that follow your idea
Nice game! I liked the fog effects and the building destruction effects, a little disappointed that WASD didn't work though.
I love the idea of playing as the fog of war! The fog effect was very nice, too. I wonder if it’s possible to add a bit of strategy to destroying buildings, but I appreciate that might be a bit too much scope for an 48 hour jam.
Also, I couldn’t figure out if there’s an ending to the game? I thought I destroyed all of the small buildings, but there was one patch of non-foggy land left that I couldn’t re-fog.
Nice graphics, but I do wonder what I have todo after covering everything with Fog, it is fun to draw in the fug and the music and effects make it really satisfying! good job
Really satisfying! Would be cool to see left over units and stuff running around in panic as you destroy their buildings haha.
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