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A jam submission

AnticureView game page

Infect enemy base in this reversed strategy game.
Submitted by icxon (@VolcanicGiraffe) — 3 hours, 40 minutes before the deadline
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Anticure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1004.1334.133
Overall#3203.9963.996
Presentation#3354.2534.253
Creativity#14203.6003.600

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as infected horde and attack "player's" defenses

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page
Submitted(+1)

i love the look and feel of this game! tiny voxels are so satisfying to watch.

Also, a great game play and mechanics! i could see this being a really fun strategic game.

Submitted(+1)

Don't normally comment, but just wanted to say congrats on an amazing submission.  Great concept and execution!  Best thing I've played in the jam (played about 30 games so far).

Submitted(+1)

I think this needs a mobile version. I see me playing it before bed.

Submitted(+1)

It's obvious there was a lot of work put into the A.I. which is impressive for 48 hour project.  I could see this being expanded into a more full game in the future.

Submitted (1 edit) (+1)

Great work on polishing this game off. I really enjoyed the simplicity and completness. My favourite was to click and watch the hoard haha

Submitted(+1)

Very crisp visually and mechanically. The staccato movement reminds me of stop motion animation. I loved that the enemies with guns would kite the horde.  If you keep working on it later a level editor would really make the game shine.

Submitted(+1)

The art is simple but clean and pleasant to watch. The AI is also nicely tuned, and their behaviours added to the strategic elements. Great job! 

Submitted(+1)

great gameplay! really love this visual style!

Submitted(+1)

The AI characters' movements feel so natural, almost like they are really thinking for themselves. Also really liked the presentation. The best quality of the game however is that the complexity of the game doesn't lie in some gimmick, instead its in the core strategy of the game.

Submitted(+1)

Fun game! I like how the real-time elements let you have multiple solutions to each level depending on how and when you strike.

Submitted(+1)

Neat! Really nice auto targeting AI, and the level design was great!

Submitted(+1)

At its core it is very simple, but man, is it fun to control a swarm! 
also 69 alive in the last level, nice

Developer

nice

Submitted(+1)

I hope you had a better with unity navmesh than me. Good job on making this game !

Developer

I am not using navmesh for this one. I forgot how to use it properly once they removed it from default packages. But I need to revisit it at some point.

Submitted(+1)

Ah man I wanted more levels! Satisfying and fun to just wreck havoc!

Submitted(+1)

Great game! I love it  enjoyed it! For some reason killing/infecting/harming and etc people is a very fun thing to doXD Nice idea with red sphere marker tho:D

Submitted(+1)

Simple yet very addicting and fun. I like the voxel art style too!

Submitted(+1)

Fun game, simple yet effective graphics. Very satisfying to see your tiny horde grow!

Submitted(+1)

Awesome concept. Love the idea of a micro-rts. You could take this further if you wanted

Submitted(+1)

Great concept and nicely done ! As feedback : maybe would have needed some kind of zoom and an audio input when your horde infected someone.

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page