Play this tour de force
Silent Alarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #94 | 4.543 | 4.543 |
Overall | #253 | 4.051 | 4.051 |
Enjoyment | #513 | 3.722 | 3.722 |
Creativity | #688 | 3.887 | 3.887 |
Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stealth games are all about sneaking around the guards. This time the you get to feel what it's like to have a cone for eyes and be in the dark looking for intruders.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very neat and polished game with solid idea. Controls feel a bit tough (both schemes), but that’s a small nitpick :)
Main music theme is extremely good
Thanks for playing! Sorry about the controls, I'll need to polish them up in a future update if I come back to this. I'll pass on the music praise to the composer!
Clean and good art. The Gameplay and the level of difficulty progress are smooth. Control-wise, sometimes my spotlight spins too fast for some reason and the restart button place u back to 1st level instead of the current one. A solid concept fits the theme and is very polished overall.
Thanks for playing! yea the restart button kinda sucks lol
Strong clean game with a great concept. Surprisingly challenging and well focused.
Thanks for playing!
Aiwi you are a fantastic game developer. This is a clean, concise, beautiful game experience. You came up with a brilliant role reversal game and executed incredibly. Super impressed, definitely hope to see your game in the final review video of the jam!
Thank you for the kind words! Thank you for playing also! I hope your game gets well received also it was pretty fun!
Good comment.
Very stylish game, and to be honest it made me feel bad for the guards in stealth games, haha, it turns out it’s pretty hard to find anything if you only have a short-range cone of vision.
The last level took me a bunch of tries, but I beat it! I also loved the dialogue in the cutscene before that level :)
Thanks for playing! Thanks for the praise! Good job on beating the last level, it's really hard! (and not well-designed tbh, I kinda rushed it haha).
Awesome game! Love sneaky games and this is a good twist on the theme. Graphics are stylish, sound design is solid. Also appreciate that you can change the control scheme, very polished. Great work!
Thanks for playing! Thanks for the praise!
I love the concept, and the art style is top notch. And I totally am not biased to like the art style of a game with a darker art style, like a dark mode. Very fun and challenging, I would recommend to anyone just looking though these comments.
Thanks for playing! I also recommend anyone looking through these comments to play and rate the game haha
I really like the concept and I think It was pretty fun to play. Probably one of the best games I've played from this jam!
Thanks for playing! Thanks for the high praise!
Really cool concept! This was a good spin on the stealth genre :D
Thanks for playing!
This game is really fun! Good job making something so polished in such a short time!
Thanks for playing! I think my insomnia helped with polishing it up so much haha
Awesome art and so funny to play! Congratulations!
Thanks for playing!
holy cow the visuals are so awesome! Def need to expand on this. make a full version plz
Thanks for playing! I might look into a full version if I have time, I'm thinking maybe 50 levels and more characters haha.
This is such a cool idea, and the music goes hard! Good submission!
Thanks for playing! I'll pass on your praise to the musician!
Cool submission! Good aesthetics and fun gameplay. Could see it expanded with more mechanics and enemy encounters. The isometric movement took some adjustment but overall enjoyable. Great idea and solid realization. Good job!
Thanks for playing!
The game feels great, the concept is amazing and overall the visuals deliver what's needed without much distraction and the game feels cohesive in a really smooth way, also how does the leaderboard work?
PLAYER
:>
Thanks for playing! The leaderboard is a Firebase project I set up that utilizes the Firestore Database service. In the database, I created a collection called leaderboard and each score is saved in the database as a document with two fields (player:STRING,score:NUMBER). Firestore has an option to query sorted data but I do all the sorting client side since I couldn't get it to work.
Displaying the leaderboard:
When someone completes the game it will log in anonymously into Firebase and ask for a list of all the documents in the leaderboard collection. In Godot with the SDK I'm using this will return an array of objects where I can access the fields stored in the document for each document in the database. This gets displayed as a list.
Updating the leaderboard:
When a player presses OK to submit their score the game will add a new document to the collection in the Firestore Database. The document name is the player's name and like stated before it will be initialized with two fields containing the user-submitted name and the score the game had been tracking. After it finishes doing this it makes a request to Firestore for all the documents in the collection again to display. It's untested, but the game is set up to automatically delete any scores that aren't in the top 30 from Firestore. It's a bit too much of a client-side implementation but I'm still pretty proud of it haha.
Firebase has a free tier which does limit how many reads and writes your application can make to Firestore but it hasn't been a problem for me yet (50k read limit a day, I got 300 ish reads yesterday, most from me lol).
Really cool submission! Good aesthetic and quite fun gameplay. Godot 4 gang . . .
Gang gang gang. Thanks for playing!
like night at the museum without the museum
Lol, maybe I should add a museum level in the future. Thanks for playing! Also, I loved your game. Down with Yario!
<3
Clean art and nice gameplay loop! I could see this getting a full release with a bunch more mechanics, and maybe some enemies that can harm the player or something like that. Very good entry!
Thanks for playing! I'll write that idea down in case I come back to it!
Great Idea! Isometric movement was a little weird until I found I could switch it in the settings. If you continue to update it I would give a prompt before the player plays the first level. Never-the-less, the art style is really clean and consistent! Great job!
Thanks for playing! I'll consider adding that prompt in if I update it!
This is an amazing idea, I love it!
Thanks for playing!