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Pause To Play's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #17 | 4.569 | 4.569 |
Overall | #49 | 4.310 | 4.310 |
Enjoyment | #112 | 4.122 | 4.122 |
Presentation | #353 | 4.239 | 4.239 |
Ranked from 452 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the pause menu is traditionally to stop the game so you can go get a snack. I reversed the role of the pause menu so that you must use it in a creative way to reach the goal!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
An amazingly meta take on the theme. All of the ways you can interact with the pause menu are super clever and creative, and the puzzle design makes use of it very well! The aesthetic is also super clean, and I really like the music :)
Great job!
Very clever concept and great execution. Puzzles definitely teased my brain - challenging, but in a rewarding way. Had a nice, serene vibe to it as well. Awesome job!
Wow, I was wondering why so many people have played this game, and now I know! Well done.
I love this game! I could totally see this on Steam! GG! I would like for there to be more tutorial levels though. I Love this game!
A creative idea and uses the game mechanics pretty well.
Very fun idea! Requires a lot of creativity. The game itself is also clean and neat. For some reasons (idk whether it's bug or mechanism) my character gradually became infinite small after playing with the camera zoom option LOL
Amazing idea with amazing executing!
Really cool idea, most original I've seen so far, only complaint is that I died to a random spike and had to redo a lot of maneuvering.
Spectacular! Too bad it kinda doesn't fit the theme (it's a bit of a stretch). However, the puzzles are still on-par 11/10.
Amazing, I really liked the bonk sounds when he hits the head and the win sounds, the time and gravity options on the menu work really cool affecting the music, sounds, and character weight to press the bottom. Really cool concept and well done, kind of a bit too hard for me tho XD
Incredibly clever concept. Some of the implementation is a bit finnicky from a design stand point (got stuck on level 9), but for 48 hours I'm pretty much blown away at the polish and idea. Awesome work!
Very nice take on theme and good implementation with neat sound and sprites. Like it a lot :)
Best one I tried so far! :) I love the little face it makes, when hitting its head <3
The Game Is Really Good But Also Really Hard... Got Stuck On Level Two For A Nice 5 Min! Everything Else Works Amazing!
Fantastic puzzle mechanic
Very unique idea that was well executed. I felt the puzzles could have used some hints as they started out a bit too difficult. Maybe adding a hint as to what the player should do would make it a bit easier to get a grasp of the game.
I can't believe you fitted so much content into 48 hours
I absolutely adore this games concept and there's so much content too! I stopped at level 5 but I'll def be back for the rest
Loved the art style
Had lots of fun with these. Unique concept