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Minion Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2564 | 2.844 | 2.844 |
Presentation | #2630 | 3.067 | 3.067 |
Overall | #2907 | 2.948 | 2.948 |
Creativity | #3395 | 2.933 | 2.933 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In traditional tower defense games, you are tasked with placing towers to fend off waves of monsters. However, in Minions Mayhem, you are the evil overlord who places monsters to destroy the towers.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great looking graphics, it was fun to play. A bit on the easy side - always picking a lot of the basic unit usually wins, but it's entertaining to watch it play out.
Well done, was fun trying out things and seeing what works well :D
Cool design ! I enjoyed trying out different configurations and understanding more strategies as the levels got more challenging. Kudos for this
appreciate it!
It's a fun game! I really like its design.
Very cute little game, I like that you thought about some edge cases like not placing any units at all. I enjoyed the troll spam strat :D
My Twitch chat would like to extend a few words as well: " disclaimer: This review was wrote by twitch chat, be afraid aha truly a lifechanging experience solved my marriage problems amazing 10/10 would it runs better than cyberpunk10/10 restored faith in humanity"
Thank you for the supprot!! I am glad we got the twitch chat approval!!
Nice concept. But I feel like after you place your units, you can do nothing else to impact the game, and just wait, and wait, and hope you win.
It still feels fun somehow, as I played a couple rounds xD
I am glad you enjoyed the game and thanks for the feedback! We wanted to implement an ability which helps impact the game after you set the troops, but we didn't have time :(
Well done, it's a funny concept that needs some fine tuning to make it more strategic. Couldn't buy the Hob or the Knight on my end, i used the goblins more often ;)
I love the pieces explanation, speedy boi was my go-to. Only suggestion I would have would be to add a speed up button, as waiting for a single boi to finish the HQ can get a bit too tedious
Thanks for the feedback!
Love the style of the game. A solid execution on the theme.
Cool idea and well executed! The art and feel of the game go together well.
As others have noted, it was a little hard to know where to place the bois, but once I did it was fun. Some game balance might be due (on early levels) but I also like that it adds complexity over time.
thanks for playing! we made the levels in under 30 minutes so they definitely need some balancing and tweaking haha
Game is cool, i enjoy playing it. But i kept trying to click to select the goblin and use half a minute to figure out i was suppose to place them at the edge of the screen.
The graphics are simple but get the job dones. I realy liked the music. The gameplay seems a little too slow for me but it might depends of the guy playing it. I would have liked to have a speed button and clickable UI.
thanks for the feedback!
This reminded me a bit of "Kingdom Rush" from back in the day, but in reverse.
The graphics are solid. I love the style you chose for the minions you spawn in. The round based combat is also a nice touch, as it kinda reminds me of waves in a TD game. I was a little confused how to place the characters at first, and the lancing enemies seem to be the most effective for your money as the others kept getting cleaned up too quick.
Great entry, I think there's a lot to expand upon here.
I very much enjoyed this game. I found myself repeatedly trying to click on the top to select the minion class by mouse and in the beginning I did not understand that some towers had to be destroyed, but I played till the end and felt quite like an evil attacker. Though, the attacks would benefit from some feedback. Sometimes it was not clear whether every tower attack is hitting even though they landed not close to the target. That said one of my top games so far.
thank you for the feedback! these were on our to do list but we didn't have the time or energy left to implement them :p
Nice game! Easy to pick up and play.
Cute and fun!
Thank You!!!!
Cool game!! I like the concept a lot and really fits the theme! Got a little confused in beginning trying to place attackers, but once I figured it out it was nice! Also i love everything is labeled as boi <3
Thank You!! My friend and I really enjoyed your game as well
Thank you so much <3333
I loved the game overall, found myself strategizing about which units to send. very cool. sound and visual effects will add a lot for this game. also, try to keep the art style of your game consistent between all the different assets. cool idea, good job on finishing.
thanks! some of the art was made by us which is why they don't all fit very well, and we were planning on adding more sound effects and particle effects but we ran out of time
The idea is good but the game isnt very fun, i also thought the art didnt fit well with each other but thats probably because it was made before the jam.
thanks for the feedback!
The game is so enjoyable. I wish luck
thanks!