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Avoid Tetris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #97 | 4.534 | 4.534 |
Overall | #624 | 3.807 | 3.807 |
Enjoyment | #1069 | 3.422 | 3.422 |
Creativity | #1836 | 3.466 | 3.466 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play Tetris, but Tetris is your enemy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a fun and challenging game, and I ended up enjoying it. But the only criticism I have is that I'm surprised you didn't put a Super Mario reference with one of the ghosts facial expressions (that of the shy boo).
I watched your gameplay yesterday, but unfortunately I couldn't watch the live. I really enjoyed watching how you played! If you wanted, you could even watch a YouTube video on the page to see the other enemies
Gameplay was pretty challenging, but still fun; do wish the red balls shot by the eye blocks indicated when they will disappear (probably some sort of blinking visibility that speeds up); art style and music choices are great
Fun game! The art is really good. The levels were pretty challenging and required some thought on how to some of the bullet dodging parts, instead of being able to just breeze right through everything. Something about the game made me just move with the rhythm of the music, so it gave me some crypt of the necrodancer vibes.
Wow I really like this game! I might even try to make a game like that
Love the level of polish that has gone into the animations and interactions. Great, fun addictive game!
The game looks absolutely lovely, and the movement is pleasantly snappy, even though there were a few situations where I was surprised to be hit. I think that might be a side effect of mixing grid-based movement with the fluid falling of the blocks, which is a cool idea^^
Well done, nice art!
this is a really unique spin on the theme! the art/music is really good too. it was hard to come up with a critique to give, but the hitboxes were a little janky and the 3D parts of the blocks, while cool-looking, were more confusing than helpful. great game all around though!
Alot of polish, great music and neat gameplay, I like it alot
Thanks!!
I can't quite put my finger on it, but it hit my nostalgia just right. The music choice, combined with the art made for a strong presentation. Very cute game. The small detail in expression as you moved around upped the feel for me.
As an avid tetris player I would have liked to see more tetris elements incorporated though. Maybe moving or occasionally spinning blocks.
Nice game!
Amazing ideia!
Great take on how to change tetris upside down with cute art! Would definitely love to see this expanded upon, like maybe the player rotate the blocks or move left right, anything you can do in the actual tetris game! Another suggestion, maybe for better move judgement you can make the pieces move every second or similar per grid to avoid misjudging collisions.
Very interesting mechanics! And I absolutely love the style especially the cute faces it makes each time it moves.
Beautiful game, I tried to avoid tetris because of the example posted in the theme announcement, but this is an amazing spin on it! Great entry
feels almost puzzle-y in how the main mechanic functions, the presentation is phenomenal! really good work here!
Super polished game, I love the style and the slow introduction of extra threats. Personal opinion is that it could go just a liiiitle bit faster as it does feel like it takes a while to reach the end of a level
Starting off, the game is very pretty looking. The ghost is very cute and the aesthetic is well put together and maintained throughout. The music chosen also really complements the visuals.
The gameplay is pretty good in terms of moment to moment play, however I do think it would have benefitted from more sounds especially regarding player movement, and enemy attacks. A sound indicating that you just ran into a block would also be a nice touch. Obviously this was a 48 hour game jam, so I don't think its a big deal, especially when the rest of the game looks this good, just wanted to provide some feedback that is hopefully useful. While playing the game, I liked how I really had to think about positioning as the Tetris pieces fell towards me. It made for some interesting moments where I was trying to time my escape from certain enemies abilities. As far as the gameplay being difficult, I agree with others that the difficulty curve might be a bit steep. If you choose to expand on the game(and you should), I would suggest adding multiple hearts for the player, so that they can take 1 or 2 additional hits. Thank you for the game, it was very polished and well done. I hope this review is useful and I hope you update this game, because with some tweaks you could really make it shine!
Thank you!! I really wanna update the game, I think that more HP would really help!
You def should! I look forward to seeing the updates, it is a very promising premise for a game.
Very interesting take on the theme and some good presentation. I was rather amused by the ghost's facial expression changes at every move.
Sorry to repeat everyone else's criticism, but the gameplay was made a little too hard with how narrow escapes can be. Also, I understand the Tetris blocks killing the ghost by falling on top of him, but it's a bit of a head scratcher that I died by touching the top. Maybe it's just a nitpick, though.
Either way, nice job.
This game's art is really well made as well as for the basic concepts. This takes the Tetris thing, but makes it unique where it doesn't seem like the typical game which uses Tetris in some point (even the game I am Tetris doesn't seem as unique). Despite this, I stop playing after some point. Maybe I'll pick it up later, but here are my criticisms. First, there's no indication of how far you progressed. That alone may be very helpful towards gauging my progress. Second, I didn't see any real incentive for picking up the gems as there was no score. Now, internal motivation is better in video games than external motivation a lot of times since things should be rewarding in of themselves and plus my game is mainly internal motivation (which is also a flaw of my game). The internal motivation would be to put more of a challenge. But if there's no score and/or leaderboard to provide that external motivation than it is always an objectively worse decision to go for the gems since there is the chance of having to start all over if you fail in some way. Also, this one is more of a minor one simply because it's a jam and typically gameplay is better to focus on than story and lore. However, some lore and story could have been nice. Like why is the father being a passive observer, why does the player want to destroy you, and possibly more. Also, the changing facial expressions definitely were better than static facial expressions and this is more of personal preference that might have even caused more work, but I would have preferred if the facial expressions made more sense than being different ones that don't really make the most sense. Anyway, I saw you had a touchscreen version. I haven't used it, but it is something that maybe should be commended simply because you added one provided it's good. You can really see the quality in the game, but maybe it wasn't for me.
Wow, yes this is a review... do you work at IGN? (well... the best part of the IGN)
Hello, no I don't have any job.
you are very good
Nice and polished game, the tetris pieces looked good and character animation was silly, overall a good take on the roles reversed!
Awesome game, this feels so polished. But I have to agree with other criticism that the game was a bit too hard.
My biggest problem was understanding the timing of the collision with the top of the 3D pieces when the game was on the levels that were distorted. That made me stop playing in what I believe was one of the last levels, the distorted one with the 2nd ghost. Maybe you could have made it so the collision area of the pieces was a bit smaller in the distorted levels or something.
This was a very cute game, I loved the animations!
The mechanics were very polished, but I felt like the level design was frustrating... you have to wait for each level to end with no way of speeding it up, and avoiding the blocks is incredibly tricky when you have to go through a one tile high gap to get a gem or to leave from getting a gem. If blocks kill me just from slightly entering my tile, then there really can't be blocks one tile apart from each other that you're intended to go through.
The effects & stylization were really cool, though I kinda thought the title said "AUDIO TETRIS" which would have been a very different sort of game...!
Thank you so much from the feedback! Many people had this same criticism, I didn't put the gems to collect them all, but just to not leave the level empty, but I think I could have done better. If you want to take a look at the other levels, there's a video on the game's page showing how to pass! I hope I can improve and turn this game into an amazing game!