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Vampire Survivn't's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2994 | 2.688 | 2.688 |
Presentation | #3235 | 2.828 | 2.828 |
Overall | #3315 | 2.803 | 2.803 |
Creativity | #3497 | 2.892 | 2.892 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We reversed the roles of vampires survivors.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Unfortunately not much happening in terms of gameplay.
Kinda true but can be improved "^^
Thanks for the feedback :)
really cool idea and i like the art style, its cute!
Thank youuuu ^^
Small things here and there, like not seeing when behind buildings, but all in all, I think it was a nice experience. I am a fan of Vampire Survivors (like lots of people), so I can say I liked being on the "reversed" side
Yea the game needs a lot of major improvements. Would definitely fix it if we ever decide to turn it into a complete game. Glad you enjoyed the game. If it's not too much trouble I'd like to know what other stuff you'd like to see in the game if it turns into complete idea?
Thanks for the feedback :)
Maybe allow for a free camera, to see where your units are. Or if you want to keep the focus on the enemy, maybe would be better to have an "arrow" at the edge of the screen pointing at your units, for each unit you have outside of the viewport (and then if you have too many, you can group them or smt). At first, I had the feeling my units died, as I was unable to see them, and they were moving slowly.
Another feature would be upgrades. This being a rougelite, maybe between each round, it would be cool to upgrade the units somehow, and also the enemy to have some diversity in stats/mechanics
Nice suggestions. Free camera is definitely something that'd be a lot of help in the gameplay, with arrows indicating both our troops and the enemy. Having waves/rounds with diverse upgrades both for player units and enemy will definitely work in favor of the roguelite nature of the game and will increase replayability. Thanks a lot for taking time to help us out.
despite the slightly weird clash of 2d character and 3d environment, this was fairly enjoyable. It felt really satisfying to me to unleash a horde of enemies on the character all at once!
2D characters on 3D environment was our own art choice, we were going for Billboarding. The art definitely needs some improvements and polishing to not look so out of place with each other. Glad you enjoyed the game.
Thank you for the feedback :)
Lots of fun! It`s just great to spam tons of enemies towards the "player". It just needs some balancing, although I know how difficult it is to balance within the 48-hour time frame.
Glad you enjoyed our game. Yea balancing needs some major work among other stuff. Say, what other things would you like to see in the game if we ever decide to turn it into a full game?
Thanks for the feedback btw :)
cool reversal! I was able to win by just saving up for 2 queens, it would be cool if using smaller troops unlocked the bigger troops!
Thank you. Yup 2 Queens is by far my favorite way to win XD Meta progression was part of the early game plan but couldn't get it because of the time constraint. What other stuff would you like to be added to the game if we ever make it into a full game?
Again, thanks for the feedback :)
Chess theme for the unit types was neat!
Thank you :D
Simple and fun game ! The UI takes a lot of space and following the "ennemy" kind of takes away the juice of spawning an army but the concept is fun and overall very enjoyable, well done
Thanks for playing and reviewing the game, glad you enjoyed it. A lot of polishing needs to be done, will definitely rework UI and UX if we decide to make it into a full game in future.
Again, thanks for the feedback :)
Good job.
Thank you.
Your game truly captured the essence of the inverse theme. The graphics were remarkable, and playing as the enemy provided an exciting and immersive gameplay adventure. I thoroughly enjoyed it!
Thank you for the feedback. I'm glad you enjoyed it.
Your game truly captured the essence of the inverse theme. The graphics were remarkable, and playing as the enemy provided an exciting and immersive gameplay adventure. I thoroughly enjoyed it!
Thank you for the feedback. I'm glad you enjoyed it.
i enjoyed the game its very simple and fun. i didnt understand how the roles were reversed though.
Thanks for taking the time to play and review our game. I'm glad you enjoyed it. In Vampire Survivors you are the hero (the guy in the middle of the screen here) and hordes of enemies charge at you in waves. We reversed the roles the Hero now is enemy and you are in charge of sending the hordes to take it down.
I see. Great idea.
The chess pieces feel really slow in comparison to the character. I bought like 10000 pawns but barely saw any. But overall I think this game has potential. Maybe make it so you can see the entire map at the same time rather than following character? Also being able to choose where the units go
Thanks for taking time play and review our game. And yea pawns are definitely quite slow compared to the hero so they might have trouble catching up to him if he's moving. Those are some nice suggestions btw. Would definitely consider them. Say if we were to turn it into a full game then what other stuff would you like to see added in the game?
Thanks for the feedback :)
Lovely artstyle, I haven't played vampire survivors so I don't know exactly how the roles were reversed, but fun game anyway!
Thanks. I'm glad you loved the art. In Vampire Survivors you are the hero (the guy in the middle of the screen here) and hordes of enemies charge at you in waves. We reversed the roles the Hero now is enemy and you are in charge of sending the hordes to take it down.
Really liked the idea :D Cool concept and I love the use of chess figures :-)
Thanks for the feedback. I'm glad you liked it ^^
Your game truly captured the essence of the inverse theme. The graphics were remarkable, and playing as the enemy provided an exciting and immersive gameplay adventure. I thoroughly enjoyed it!
Thank you for the feedback. I'm glad you enjoyed it.
The 2d in a 3d world is a nice aestetic
Thank youuu ^^
Had some trouble figuring out I was supposed to press the charge button at first haha. But damn my Queen really fucked him up.
Ahaha I'll add UX improvement to the list of potential future updates. And yes queen is for sure OP ":D but will be balanced out in the future though if we plan to make it into a full game.
Thanks for feedback btw :)
It would be nice if the player would upgrade in some ways wich then also would let you receive more money so you can trow more stuff at him :D only as an idea.
Good base for a future game!
That's a nice suggestion. Player upgrades were a part of our early game plan but couldn't be implemented because of the time constraint. Do you have other ideas you would like to see implemented if we were make in into a full game in the future?
Thank you for the feedback :)
Actually fun game where you make an army to get the 'Player'. With some polish and balancing it could be a full game.
Thanks for the review. I'm glad you enjoyed it. And yes it definitely needs a lot of polishing and balancing among other things.
Again, thanks for the feedback :)