Play game
Not That Fast | For GMTK 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1211 | 3.692 | 3.692 |
Overall | #1566 | 3.402 | 3.402 |
Enjoyment | #1889 | 3.103 | 3.103 |
Creativity | #1999 | 3.410 | 3.410 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
So, I think its actually fit the theme, cause I reversed roles (player and room)
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
The game is really fun and interesting! One of the better games with the idea of moving the ground!
Really nice game, just didn't have much fun playing it, because of its slow pace and the character kept running into fruits and away from the goal.I also somehow got him out of bounds with the iron crate one time
one of my favorites, great work team, the art is super cool
This is super good! I had a lot of fun playing this, well done
Great realization of the idea where the platforms are moving the character to solve the levels :)
I like the art style too. Very well done for this amount of time.
(just the rotation of the platform was a bit laggy, maybe due to the use of Unity's physics collision detection)
Still great game, thanks for sharing it!
Gameplay is very fun. Unfortunately, in a game about rotating the level, the rotation animation is very hard to watch because of how shaky it is, not sure if that was intentional. But aside from that, the level design is quite good. I really like the way the boxes sometimes feel like they're going to block your path when you fall, but then they lean JUST right so as to not block you - this adds a fun tension with rotating. Fun game!
That's a neat game, reminds me a lot of the game "The Bridge" that takes this idea to the extreme, I do think the rotations and the player movement are slow which makes the game very slow paced
Still, the game is very enjoyable, well done!
Honestly a really fun game. I'd love to see a complete version of this game with more levels.
Thanks a lot!
Some micro freezes during rotations, but apart of this the game is great and enjoyable to play, keep on the good work !
Oh, thank you, dude! <3
I really liked the mechanics of the game, the music and the level design are good, the game is just super
<3
hi! i really like this game and the idea behind it, also its very cute; i like that the little man walks where he wants interfering with your moves, i also like how levels are designed, they give me funny but hard puzzle game vibes. The only thing a bit annoying is the shaking of the screen when you rotate the map, after some rotations it starts annoying me a little.
Have a nice day!
Thanks you a lot for your feedback! I would try fix it after gamejam's end
Have a nice day too! :)
This game is overall executed very well! The music that you used is great, the idea is creative, and I love the box mechanic!
Congrats on your submission! A very enjoyable platformer puzzle-sque with a catchy tune.
Best main screen I have seen today, no jokes. Level rotates too slow and with little micro freezes. But game levels looks complete.
Omg, thanks)
The music reminds me of the old Nitrome games. The fixed rotations tripped me a but I got used to it. Best part was using boxes to Shepard the player.
Now I will create a game, where your goal would be use boxes to shepard the player :)
Btw, thanks for playing and feedback
Quite fun especially when the map is in the middle of it's rotation and the character is "surfing" the edges of the map. I wish I didn't need to wait for the full rotation to finish :)
Thanks for playing, dude! I tried to do it without waiting, but then the map just went on a binge and never came back)
Really fun
bit glitchy(games where you move the level are prone to bugs and are hard to develop ) but neat idea .Its actually similiar to the game we ended up developing and we even initially called our character steve ,always happy to se a fellow npc steve.
Oh, thanks and this is so funny, that we had similar ideas xD
I can't believe the polish for 48 hours! I really liked this! one thing, I started to just beat him with the box instead of control the monitor as soon as I had the box control. Haha expected exploit for a 48 hour jam, but this was really fun, also I kinda wish I could rotate in real time instead of waiting for a full rotation cycle.
Thanks and I would think about it
For 16 hours its not bad, I guess