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Golfery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1449 | 3.270 | 3.270 |
Creativity | #1460 | 3.590 | 3.590 |
Overall | #1655 | 3.370 | 3.370 |
Presentation | #2202 | 3.250 | 3.250 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Like archery, but instead of shooting arrows at targets, you shoot targets at arrows
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun and juicy game, really enjoyed the mechanics, although it seems incredibly easy idk if its to do with the aim guide but it lines up a bit too well other then that I enjoyed the game a lot was really fun and a great concept hope to see more! :)
Really fun and juicy game, really enjoyed the mechanics, although it seems incredibly easy idk if its to do with the aim guide but it lines up a bit too well other then that I enjoyed the game a lot was really fun and a great concept hope to see more! :)
Surprising take on the theme. Shooting a target into an arrow and being rewarded by a huge colorful NICE text is the funniest thing I’ve seen in the jam so far. Spamming the targets is also fun. I’d love to see more levels of this!
Cool take on the theme and nice implementation! I enjoyed my time with it. Could of been longer but hey it was only 48 hours.
One extra note: If you put the game in full screen mode using the blue built in unity full screen button and not the white and black one you can tick on from your itch page it makes the 2nd level unbeatable because you don't have enough space on screen to wind back. Not sure how you would fix that because I've never implemented this type of mechanic into a game before but I will say because so few people seem to know that if you want your WebGL build to go to proper full screen you should include the built in unity button and untick full screen on your itch page. Even blackthornprod uses both buttons on their webgl builds which surprises me.
Wow, great concept. I loved your interpretation of the theme. The graphics were good and the sound effects were fitting to the game. Well done. (I don't know how you submitted in the last 5min, wow :D)
I would appreciate if you give a look to my game too :)
Aw man I really like this!!! If you make more levels I'd love to play it
Thank you! Watch this space!
I love the concept because there is a meaning in that you are being a target not just a random reversed role. It would be much better with more well designed levels. But for a jam game it is well executed and instructions are clean. Well done.
Thank you :) When I finally got all the functionality working how I wanted, I realised I didn't leave myself enough time to add more levels ^^' whoops
This is dumb, and I like it
Lol thank you, I have a soft spot for silly things
Really funny idea, i like it;)
You can add reset button, because sometimes the objects stuck together anf its hard to continue
Very true! I rushed to add restarting just before the deadline but in my haste, I forgot to enable it in level 2 AND I forgot to add it to the list of controls :')
Great idea and physics! I have fun playing
So glad to hear you enjoyed it! Thank you for playing!
Lol, it was quite funny, gotta give you credit for that. Also, the controls/ui were pleasingly smooth.
Very kind words, thank you :D
Neat idea, just wish there was more!
Thank you! I'll definitely be giving this one some post jam updates
Would really like more levels!
Autoclick really does the job lol (-27600 score)
I should have added a leaderboard to keep track of these scores :') thanks for playing!
Very good. Wishing there was more levels.
Me too, buddy, me too... :') thanks for playing!
you really should expand on this after the jam.
Good work getting the core mechanics nailed here, great foundation to build on.
Thanks! I'm disappointed I didn't have time to add more levels, but I'm happy I was able to get everything working before the deadline :)
Super clever game, wish there was more levels, but the 2 levels here are really polished
Thank you for your kind comments :)
Fun game but needs more levels
I couldn't agree more ^^' Thank your for playing!
Very nice concept! I really like it. It is difficult to play in full screen though but it can be fixed later.
Thanks for playing! In my rush to get the game submitted I didn't even test the full screen mode, but I'll definitely look into fixing that post jam
Lovely idea! What was there felt very polished, I liked the music and sound effects as well. My biggest critique would be the amount of content, I know it is hard to create many levels in such a short time, but maybe you could have made an arcade-style mode where more and more targets/arrows appear
Thanks for playing and great feedback! I'll definitely look into adding timed and endless modes!
The game is very original and ejoyable. Level 2 is unfortunately unbeatable in fullscreen (as far as I know) so to beat it I had to play without it and zoom out the website to get more range. Aside for that I see a lot of potential in this idea.
Btw, pressing R to restart only works in level 1.
Thank you for your feedback and thanks for bringing that to my attention - I hadn't realised I'd forgotten to add restarting to the 2nd level :')