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A jam submission

Creature CondosView game page

A game for GMTK jam 2024
Submitted by Walrusware — 3 days, 18 hours before the deadline
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Creature Condos's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25323.2733.273
Style#31403.0263.026
Overall#33622.9262.926
Enjoyment#42212.4812.481

Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You scale the buildings to fit the animals

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for credits

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page
Submitted(+1)

Very creative idea, I was confused for a little while but once I understood the zoom and house scaling I found it enjoyable and relaxing.

Submitted(+1)

This is a really creative entry! Having the buildings scale with the zoom of the camera broke my brain for a little bit at first. I do see that you wanted/want to add a tutorial. I think once this has one, it will be the basis of a really solid management style game. One thing that I found myself wanting was the buildings to snap to the grid while I was finding their placement but that is a very minor issue. Great job!

Submitted(+1)

Neat hand drawn art. Puzzles are satysfying and well designed. Great entry!

Submitted (1 edit) (+1)

Awesome interpretation of the theme! I absolutely LOVED the art style and music, couldn't get enough of it, literally the stuff I aspire to make :D It was a bit frustrating trying to get everything to fit, and figuring out the sizes, but once those improvements are made, the gameplay would be much better. 5/5 for style and creativity! Sadly didn't score as well on gameplay but feedback encourages improvement :D

Once again, I really like the music and the art work sprites. The fun and loose gameplay system made it easy to just focus on having fun. No real end goal screen, but once again it's a gamejam game so this is a great proof of concept! Keep making games :)

Submitted

Interesting concept. I got really confused with the scaling mechanic though. I'm not sure if I am a fan of scaling objects by zooming in/out and not sure if I did that correctly, but it didn't shrink the houses all the time for me.  When there are strict and specific house sizes/types the list which animal lives where shouldn't be hidden in the tutorial, but visible all the time.

Nonetheless it's a charming and relaxing game :)

Developer(+1)

Thanks for playing. I did intend for a proper tutorial but I ended up having to scrap the tutorial mechanic and ran out to time. 
The houses not shrinking with you when you zoom in is a known bug, unfortunately i was unable to find and fix it n time. I dfinitely wanted the hints to be hidden at the start so that people could try and solve things themselves but it seems I didn't make it cleear enough that the hints would stay open even if you closed the tutorial so peopel didn't have to keep reopening it. 
Hopefully my next game will be even better

Submitted

Really like this concept! Here's some notes I made throughout playing :)

Visuals & Music:

  • I like the transition between the main menu to the game when you click "start game".
  • The music is super relaxing. It's a simple but really nice loop.

Tutorial:

  • Starting the game with a "wall of text" style tutorial instead of a "teach as you go" tutorial can be hard on me as someone that struggles to focus at times. Teaching through mechanics can be hard to figure out in such a short time for a game jam, but it's something I recommend striving for as much as possible (especially for any projects outside the limited time constraints of a game jam).
  • I didn't really understand the scaling mechanic making homes of different sizes (even with hints open) until I was trying random stuff for awhile and eventually started seeing the 10 or so animals I was supposed to be making homes for finally start accepting the homes I was making.

Miscellaneous Improvement Suggestions:

  • I ended up messing up pretty early and couldn't "undo" my way out of it. With no restart button, I had to refresh my browser to restart. That normally would've been a deal breaker that'd make me click away from a game if I wasn't playing it in the game jam context to share feedback with others.
  • The "quit" button crashed the game if you play it in a browser. I've found this happens with Unity games as well. I recommend making a small little script in the future that hides things like a "quit" button if you're playing in a web browser.
  • If you get time in future jams, small SFX for things like clicking on or hovering over buttons in menus can go a long way to making a game feel more "alive" (even in menus). Same with SFX in the gameplay parts of the game.
Developer

Thanks so much for playing. These are some amazing comments and I will dfinitely keep them n mind for the future. I had no idea that quit crashed the game so I will dfinitely keep that one in mind. 
A gameplay  tutorial was definitely intended, along with more juice and fedback when clicking and placing houses. Sadly, as jams often go, I ran out of time and had to scrap the machanic that would have become the tutorial and I nded up forgetting about sfx while fxing bugs. 
I really appreciate your detailed feedback and I look forward to makig better games in the future. 

Submitted(+1)

Interesting concept, love the hand-drawn aesthetics! Good job! :)

Submitted

really cute concept !  the music and art made for relaxing vibes.  I think it might be good if the hints window was always up/if the animal art told you more about what kind of house to give them though, since I found myself opening the tutorial a lot to cross reference

Developer

Thanks for playing. If you turn the hints window on then it stays on even if you close the tutorial. Maybe I should have put it into the settings instead because a couple of people have assumed it closed as well. 

Submitted

I really loved the music and vibes of this game, but even with the instructions I was pretty confused as to what I was supposed to do. The UI was pretty unintuitive, at least to me, and I didn't know which animal in the queue I was supposed to be building each house for,  or how to trigger an animal to move in after placing a house, etc. The concept was quite cute, though!

Developer

Thanks for playing. Sorry to hear you had trouble with it. You should be able to make a house for any of the listed animals and they should automatically respond when you place the right size house at the right scale. 

Viewing comments 50 to 41 of 50 · Next page · Last page