Play game
Inkmen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1068 | 3.640 | 3.640 |
Style | #1109 | 3.820 | 3.820 |
Enjoyment | #1153 | 3.480 | 3.480 |
Creativity | #1430 | 3.620 | 3.620 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game was built to scale the amount of people working on my game. The team is probably 80+ members. Also, in the game, the stats are scaled with your progression, and if you don't want to lose, you have to scale up your team.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
You have the credits in the game too, if you select "no" on the first interaction.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very cool concept for a game would be cool if people submitting stick man could get some other choices to add more personality to their stick man
If I authorize colors, the art would sadly become pretty inconsistent
But if I do that in the future, I'd try to add different sizes for sure!
I was also thinking about organizing a "Stickman Jam" to have your stickmen compete hahaha
Also, would be great if I could let everyone draw a stickman at the beginning and share it to others through a server, but the server part sounds a bit difficult (but let me know if you have an idea on how to do that for free and safely!)
I love the art style xD and I suck at this game. It's fun!
No worries, apparently I suck too, compared to the others who found an exploit xD
And thanks!
Really creative idea to include many artist designs. The gameplay is very straight forward, different active and passive skills would have been really good. The game could need some VFX to indicate who is attacking who. After I click the attack already happens before I could see. I did not notice we can attack our own team members for a while and lost the first playthrough.
It took me a while for me to understand the gameplay. Til this point, I'm still uncertain about how the passive skill would be activated. A little more input feedback would be nice, so I wouldn't be clicking random things and seeing stuff unresponsive.
But the game is good. I understand how difficult it was to develop this in 100 hours. I was at the point where I have too many scores.
Thanks!
For the input feedback everytime you can't do an action, there's already a text at the top telling you the reason why
The passives are passive, so they're automatic
I think there's only the ink image + passive skills that can be outlined without doing anything when clicking on them, is that all you're talking about when asking for more input feedback?
You can always trust the stick figure. nice fun game.
That was good
It was a very fun game! I was able to get to 70 progressions before I got bored with just these 2 guys that made a combo to attack infinitely, I enjoyed my time with it!
I love the idea of the big team!
A very unique concept executed well, very much in the spirit of game jams to bring the community in. The only bit of feedback I have is that it's sometimes easy to miss which guy you have selected and attack your own dudes by accident, but that's a trivial complaint - well done!
A fun concept well executed, I'm happy to be part of the very long list of people who have contributed :D
The only criticism I would make is that the cards lack distinctive capabilities, but what you made in such a short notice is impressive. Especially for a solo dev :D
at first I wanted to give unique stats/abilities to every character, but then I realized we were gonna have more than 100 different stickmen, and that I wouldn't have time to script every battle, so I just went for generating things automatically, and sadly didn't have time for more actions, but definitely planning to add some!
Lovely game! Ofc my first run i stupidly attacked my own characters, instead of reading the how to :,D
Thanks!!
I feel like it's the case for everyone, but atleast you learn quickly haha
Well made, good concept. I like the attack sound effect!