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A jam submission

GoopwardView game page

Help the summoner ascend the tower by stretching in and around obstacles and puzzles!
Submitted by [vitor.] (@vitorgamedev), 🕹️swagshaw (@swagshaw_dev), DivineShadow777 (@DivineShadow777), CWeed420, amasugi — 4 hours, 42 minutes before the deadline
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Play Goopward

Goopward's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1124.4894.489
Overall#1604.1214.121
Creativity#1824.2344.234
Enjoyment#7883.6383.638

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game, you play as a slime, that can scale in any direction, trying to help a mage scale up a tree.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+3)

I love the artstyle ! it was a bit tricky to understand how to help the wizard 

Developer

Thank you for playing!

Submitted(+2)

Lovely music and graphics - particularly the use of negative space and limited colours for that 8-bit vibe. The controls were just a little bit finicky, but I managed to get through the levels!

Developer

Thanks for playing!


That's the first issue I'll try to solve if I do make a post-jam version.

Submitted(+2)

Controls and collisions could use some touch ups, I managed to get the mage stuck in a wall at one point, oops. But a very nice concept with a decent number of enjoyable puzzles exploring it.

Developer

Thanks for playing!


Godot physics can be a bit silly sometimes.

Submitted(+2)

I am unable to finish the first level :see_no_evil: maybe i missed some mechanic

Developer

You're meant to hold X and hold an arrow key to scale in the direction you want.

Submitted(+2)

OOOOOOOOH, i can scale left and right! let me give it another try!

Developer

and upwards!

Submitted(+2)

Great visuals, music, and overall vibe.
An introduction level that guided me a bit more would have helped at lot at the start, but once I figured out how the scale mechanic worked I really enjoyed it.

Developer

I had planned an prologue level that teaches the very basics, but we were running low on time.


Thanks for the comment!

Submitted(+2)

Great graphics and gameplay, though it took a long time to get used to. The music was very enjoyable too!

Developer

Glady you enjoyed!

Submitted(+2)

Controls were a bit odd (a thing that came up a couple of times is that I couldn't scale downwards while on the ground), but damn this game is beautiful! It was very fun.

Developer(+1)

That's an issue that we discovered on the QA phase, I had an idea for a fix but didn't have time to implement.


Thanks for playing!

Submitted (1 edit) (+1)

Great Game, fun level design, unique mechanics, fun to play, it took a bit of time getting used to the controls, but once you get the hang of it, its amazing. One note, are you supposed to be able to hover/levitate when changing scales? (X)

Developer

Thanks for playing! Yup, that's intended!

Submitted(+2)

Clever mechanic, chill visuals, and smart level design? Sign me up!

Developer

Glad you liked it!

Submitted(+2)

I am proud that poor lenny only befell a tragic demise but once during my playthrough.

Developer

You get a star for that

Submitted(+2)

Such a clever gameplay mechanic! I love the idea that we aren't like the 'main' character but rather just helping someone along. The music was super lovely as well.

Developer(+1)

Thanks for the comment!

Viewing comments 11 to 1 of 31 · Previous page · First page