Play Goopward
Goopward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #112 | 4.489 | 4.489 |
Overall | #160 | 4.121 | 4.121 |
Creativity | #182 | 4.234 | 4.234 |
Enjoyment | #788 | 3.638 | 3.638 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you play as a slime, that can scale in any direction, trying to help a mage scale up a tree.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This was quite fun. Nice art/ good visuals. Going with an AI-dependent success mechanic was brave, but pulled off magnificently.
This is quite impressive for 96 hours. I hope ya'll go on to make many more amazing products.
Hey there, thank you for the kind words again!
We recently made an update.
Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated, actually!
Hey I actually had more trouble with the player controller this time. It's very difficult to tell what resizing the player will do, whether he/she will phase through the ground (which I later discovered to be platforms). I know that tutorial levels are annoying, but I couldn't recommend anything for this game except a that. Or at least finding someway of communicating the main mechanics...
A huge recommendation would be listening to the Portal commentary, which you can turn on in-game. You will start to get a sense for how Portal makes tutorials fun. But I wouldn't go any further until you get that tutorial biz figured out!
Cheers,
Steven
The art is really cute! It was confusing for me but fun.
Glad to hear! We'll make things more clear after the jam is done, come back again to see a full game!
Heyo!
We recently made an update, really focusing on the player controller. Could you give it another play and tell us what you think?
Any general feedback is much appreciated as well!
very veyr cool puzzle, took me a while to finish eht first level but once i understood how to play it was super smooth and fun, good job !
Thank you!
We lowkey hate tutorials, so we wanted to give the player the chance to learn without handing it to them.
It sounds like it worked but we'll probably add a tutorial after the jam!
Hey there, again!
We recently made an update, added a new level, too. Could you give it another play and tell us what you think of it?
Any general feedback is much appreciated.
wonderfully clever puzzler with some chill vibes, kinda reminds me of escape goat in some ways
goopster's kinda smug vibe fits the task at hand pretty well too. "geez, what would this nerd do without me. 😏...ohcrap i forgot to catch him before he--"
the resize controls were a bit clunky and possibly buggy but it wasn't enough to make me stop playing. i also enjoy the mechanic where you reset your size to fling yourself
Sounds like you got some of the perfect moments we hoped for!
Lemmy needs a buddy. 100%.
The sizing is getting a lot of love behind the curtain and we'll do something post jam, it an easy mechanic to bug out but we'll try to squish any bugs! 👉👈🥺
Hullo again!
We recently made an update to the player controller to remove the clunkiness. Could you give it another play and tell us what you think of it?
Any general feedback is much appreciated, actually!
This is really a top-notch game! The artwork, music and sound effects are fantastic. I love how the face of the slime bounces around a bit after it transforms.
I was able to make my way to the top, but because of the curved walls and the fact that the blue slime can be in any position when he scales, there were times that things didn't quite line up precisely. Even though the wizard made it to where I wanted him to go, I felt like I was arriving at the solution by fiddling and not really solving a puzzle. Really a minor gripe.
Overall, this is an excellent 4 day project and you really nailed the theme. Well done!
Lemmy walking around aimlessly leaves you with that feeling sometimes, the poor guy just doesn't have too much going on in his head.
But we're glad you stuck around through the shenanigans! And thank you for the feedback!
Hellooo
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Hopefully it's less fiddly!
Any general feedback is much appreciated, and thank you again for playing!
Excellent visuals and sound/music! And with the simple controls and nice quick levels this would feel right at home on the GBA! I also really liked the simple way you made the slime feel goopy by wobbling its face as you moved, nice detail and good feedback for input! With these kind of escort games the danger is that the player will be sat waiting for the NPC to catch up, so not only were the short levels a good idea but being able to shove the wizard about was a great call, quite funny as well! It was also a nice lightbulb moment when I figured out that resetting the slime's scale moved it to where it's face is, and how you can use that vertically and horizontally.
In terms of mechanics the only real issue I have is that sometimes the scaling can feel inconsistent: tapping the scale button doesn't always reset (might be an issue of the timer distinguishing a tap and a hold, or maybe best to tie this function to jump?), and when you move to fill a gap the slight travel at the start can be a bit annoying if you drop the wizard, if that makes sense. I think for the sticky wall mechanic you just need a couple frames of animation and that would make visual sense too.
Terrific effort for 96 hours! I'll be waiting for the full release!
Vitor heard you!
He attached the resize to jump today
These QoL are gonna make the game great.
Great feedback all around, thank you for your time and for playing!
Hey there, again!
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated, actually!
Pretty cool stuff here lol
Right off the bat, the presentation as a whole was damn cool. Great art and audio work. Loved how everything still managed to be readable.
The main mechanic and the puzzles incorporating in it were well designed and had a good amount of variety to them. Can't think of any part of the game which felt monotonous or dragged on
That said, I feel like the game really needed a tutorial or something. Took me a while to really understand how to actually play it. But even then, I'm still not sure I exactly got the hang of the scaling mechanic. Sometimes the slime would scale, other times it wouldn't really work right, and I'm not exactly sure how to launch the slime 100% of the time so to speak. I do appreciate how the slime auto-scaled vertically in some of the spike pits.
Going back to the game really needing a tutorial, I wish it was said or indicated that you could sort of slide up certain walls because ( I think it was the 3rd one, not sure now ) I was stuck in that level for quite a long time until I found out that you could.
All that said though, this was a phenomenal game all things considered. Kudos to the entire team behind this
Thank you so much for the thoughtful feedback and for playing!
I think you nailed everything that we've been looking to improve, we'll def be referring to this post-jam.
Pig man!
Can you give this another play, we just released a player controller update.
There's stuff we really like and then there's stuff like slopes stopping the player from scaling we'd love your detailed feedback on!
Been a while since I played this lol
However, I think for the most part, my feedback is still the same tbh.
I'm still unsure how to actually launch myself, and sometimes the scaling wasn't really working in the direction I was trying to move in
Similiar to the corners that the slime can use to climb upwards, maybe have the same sprite on the walls that it can climb up as well ?
I do like that the wizard is more easily readable from the environment now though. Also love that squishing it gives a sound effect
Y'all probably already know this, but if you're making this into a bigger game, then a tutorial is sorely needed. Really, that's my main complaint, because I'm still not exactly sure how to play the game right lol. Apart from that, it seems like y'all already know what you could do
Lemy Never Listens to me nice game!
Lemmy being Lemmying!
We made an update! Could you give it another play and tell us what you think of the changes?
Beautiful artwork and music! Fell in love from the moment my team and I saw your screenshots in the discord, and the game didn't disappoint. Love the idea of using your size and shape to act as a platform for an NPC, and the little wizard is so adorable! Even though the scaling ability and player movement felt a bit confusing at first, I still enjoyed the hell outta this!
Slime games unite!
High praises, thank you so much for playing
PICOCAD LOVE ❤️ (nice pfp, I should do something like that)
Hey there, again!
We recently made an update. Could you give it another play and tell us what you think of the player controller? It has stuff like how the slime gets stuck on corners/slopes while resizing we're not sure about. But we think it's feeling really good so we're planning to design levels around that.
Any general feedback is much appreciated!
AND
I really want you to know we loved your entry
Heck yeah, I'd love to give it a replay!
Ok, I really like the artwork and interaction with the sorcerer, and the mechanics seems promising, but i can't get to fully understand how the scale mechanics work :o i'm intrigued though, saving this for later
we've added some QoL changes that we'll release after the jam!
Thank you for playing! We hope you enjoyed
Hey! It's that time, we made an update to the controls and we'd love your feedback!
The art style and aesthetic look gorgeous. Amazing twist on the theme. Good job
Thank you, that's really nice!
We made an update to the game!
Mind giving it a test and telling us what you think?
Wow, awesome art style, color palette, and music! We loved the nostalgia this entry brought us. The game mechanic is such a great idea—we absolutely loved it!!!
Such kind words, it meant a lot as we were recovering from the burnout of jam cruuunch!
We made an update to the game, mind giving it a test and telling us what you think?
Amazing little game ! took me a few sec to really understand what to do and how but once i finished the first level i was hooked ! All the little details such as squishing the player make the game so vibrant. Loved it !
Yesss!
This is the experience we like to hear! Thank you for playing!
We made an update!
Seems like you liked it the first time, but now it's with buttery smooth controls!
Give it look!
Your game’s style is superb. The use of the slime as the platforms was interesting. Slingshotting yourself was also fun.
Glad you liked it!
It means a lot to hear we did well on style and fun
SLIME CLIMB BROTHERS
.... .. .
I have bad news, we're continuing the game but... we're changing the name...
What do you think, Goopster or Goopward?
(I'm thinking Goopward)
We still will forever be linked in spirit
We made an update to the game as well, give it look?
very interesting slime mechanics! great work!
Thank you!
We recently made an update! Could you give it another play?
Any general feedback is much appreciated!
Hey, nice game! The slime character is really cute and you made very good puzzles!
Only thing for me is that it took me a while to understand the controls with some trial and error.
Good job on the game!
Thanks for playing!
Did learning the mechanics on your own add to the fun or lessen it?
We wanted it to feel like a chill experience
Hey there! We just pushed an update to the player controller, could you give it another play and tell us it it feels more intuitive?
Great game ! Lovely music, gameplay and art, really like it :)
😎 aww yeah!
Hey there, thank you for the kind words again.
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated, actually!
Hi, i just tried it again ! I don't know if it is just me but the player controller was a bit too hard, i couldn't tell how the resize would work, maybe it should've been explained at the beginning via a tutorial level? Otherwise, good work keep it upp !!
could I reach out to you? I feel we took a step back from your original reply and maybe we lost some magic
sure sir ! my discord is zayd_mzn feel free to pm me :)
I really like the cute slime :)
he's best boy
Them's Fightin' Herds mentioned!
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated, actually!
A very charming game with an NES graphics throwback. Music is whimsicle and fits the floaty feel of the slime. Once I discovered how big the slime can get really expands how creative puzzle solving can be in possible future installments.
That wizard needs to learn to turn around on his own, poor guy.
❤️
Lemmy isn't getting any smarted sadly, he might be getting dumber, I saw him fall off a tree the other day.
We recently made an update. Could you give it another play and tell us what you think of the player controller?
Any general feedback is much appreciated!
Love the mechanic! I had a great time playing this! Really great art style and music too! Great work! 👍
I worked really hard on the art, so I'm glad you liked it!
Such kind words, thank you again for playing!
We just pushed an update. Could you give it another play and tell us what you think of the player controller?
Sometimes Lemmy gets stuck on slopes when resizing and we want to know if this ruins the experience.
Any general feedback is much appreciated, too, actually!