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fn Code: Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1905 | 3.478 | 3.478 |
Creativity | #2217 | 3.373 | 3.373 |
Overall | #2545 | 3.154 | 3.154 |
Enjoyment | #3823 | 2.612 | 2.612 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Keep up with endlessly expanding demand for new software features by building a large code factory.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were made from scratch. Some assets use this color pallete: https://lospec.com/palette-list/lost-century
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Comments
Art great, Creativity great, theme, pretty damn good, gameplay great... I think, I had a hard time figuring out how to play and the tutorial didn't really help, but the implementation of the theme was really clever and well done and I really would love to play longer if I knew the mechanics a bit more.
I had a really hard time understanding the game and lost quickly most times I played this. I think a gameplay tutorial would be really beneficial to the player over the current written tutorial
This is suuuper fast paced, and I often found that by the time I figured out how to make something and began to set it up, the feature was already full of red dots and I lost. I like the vision and the style a lot, though. Reminds me of Factorio or Shapez.
I'll say, this game really is a confusing one, since it was hard to understand initially, even with the tutorial. I think if there was a hands on example in the tutorial, it'd make it a bit easier to get used to and understand. That said, I like the style, and I think if it was just a tad slower and had a better tutorial, it'd help with the complexity and make it still accessible and fun (although it definitely is once getting used to it).
Really liked this game, wish there was a slightly slower mode just to help me get used to everything!
this is a super nice idea and artstyle is great I didn’t master it, but I’ll save this for later. would love to see this project grow and become a full-release after the jam! really really good job!
It's a very nice idea! It would be great if the beginning had no time restriction so you could learn the fundamentals a bit.
I don't really understand what is happening, would need more UI, also the game on hard difficulty advanes too fast, I get it that it should be hard, but you don't really have time to do anything that way. Would love to see this expanded further!
I love the idea and the art style, it feels very polished. I feel that with an in-game window displaying what each piece does would help a lot!
Very enjoyable, but a little bit confusing and frustrating haha
great job!
It is a bit difficult to understand, maybe an in-game tutorial would help? I can somewhat understand all of the components though. If you can simplify and keep working on it, it can become a very fun game!
Would be nice to see what the input needs on the machine and to have hotkeys for switching drag around and connect mode.
Reminds me of Factorio
I'm actually making a 3D multiplayer game that will have similar coding-inspired features, but man you have to make them less complex. 99% of people are not programmers. Just a friendly tip.
A little bit complex; an in-game tutorial with first steps would be the best in these cases.
It's difficult to learn but I think still interesting. A tutorial that teaches you the basics as you play would go a really long way.
Kind of confusing to start but otherwise nice
Got a hang of it cuz i love factorio and ect and got pretty far on hardmode. But in my opinion the old modules that were satisfied for a long time should dissapear and free up space for more complex ones. Game really cool :)
My original plan was, that the existing modules would upgrade and demand higher tier resources, but I ran out of time.
Nice game, I should save because i don't understand it now
A really cool concept, difficult to learn in the beginning. There are a lot of components with different functions that are not very gradually introduced.